Design Pattern 简明教程
Design Pattern - Factory Pattern
工厂模式是 Java 中使用最广泛的设计模式之一。这种设计模式属于创建模式,因为该模式提供了创建对象的最佳方法之一。
在工厂模式中,我们创建对象,而不向客户端公开创建逻辑,并使用通用接口引用新创建的对象。
Implementation
我们将创建 Shape 接口和实现 Shape 接口的具体类。作为下一步,将工厂类 ShapeFactory 定义为。
我们的演示类 FactoryPatternDemo 将使用 ShapeFactory 获取 Shape 对象。它将向 ShapeFactory 传递信息(CIRCLE/RECTANGLE/SQUARE)来获取它需要的对象类型。
Step 2
创建实现相同接口的具体类。
Rectangle.java
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
Square.java
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
Circle.java
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
Step 3
创建工厂来根据给定的信息生成具体类的对象。
ShapeFactory.java
public class ShapeFactory {
//use getShape method to get object of type shape
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
Step 4
使用工厂获取具体类的对象,方法是传递类型等信息。
FactoryPatternDemo.java
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
//get an object of Circle and call its draw method.
Shape shape1 = shapeFactory.getShape("CIRCLE");
//call draw method of Circle
shape1.draw();
//get an object of Rectangle and call its draw method.
Shape shape2 = shapeFactory.getShape("RECTANGLE");
//call draw method of Rectangle
shape2.draw();
//get an object of Square and call its draw method.
Shape shape3 = shapeFactory.getShape("SQUARE");
//call draw method of square
shape3.draw();
}
}