Cplusplus 简明教程
C++ Structures (struct)
C/C++ 数组允许为相同类型的多个数据项定义变量,但 structure 是另一种用户定义的数据类型,允许为不同类型的多个数据项定义变量。
结构用于表示记录,假设你想为图书馆中的书籍进行管理。你可能想为每本书追踪以下属性 −
-
Title
-
Author
-
Subject
-
Book ID
Defining a Structure
为定义结构,必须使用 struct 语句。struct 语句定义了包含多个成员的新数据类型。struct 语句的格式如下 −
struct [structure tag] {
member definition;
member definition;
...
member definition;
} [one or more structure variables];
structure tag 是可选的,每个成员定义都是常规变量定义,如 int i; 或 float f; 或任何其他有效的变量定义。在结构定义的最后,在最终的分号前,你可以指定一个或多个结构变量,但这是可选的。以下是你声明 Book 结构的方式 −
struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
} book;
Accessing Structure Members
为访问结构的任何成员,我们使用 member access operator (.) 。成员访问运算符在结构变量名称与我们想要访问的结构成员之间表示为一个句点。可以使用 struct 关键字为结构类型定义变量。以下是解释结构使用方式的示例 −
#include <iostream>
#include <cstring>
using namespace std;
struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info
cout << "Book 1 title : " << Book1.title <<endl;
cout << "Book 1 author : " << Book1.author <<endl;
cout << "Book 1 subject : " << Book1.subject <<endl;
cout << "Book 1 id : " << Book1.book_id <<endl;
// Print Book2 info
cout << "Book 2 title : " << Book2.title <<endl;
cout << "Book 2 author : " << Book2.author <<endl;
cout << "Book 2 subject : " << Book2.subject <<endl;
cout << "Book 2 id : " << Book2.book_id <<endl;
return 0;
}
编译并执行上述代码后,将产生以下结果 −
Book 1 title : Learn C++ Programming
Book 1 author : Chand Miyan
Book 1 subject : C++ Programming
Book 1 id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Yakit Singha
Book 2 subject : Telecom
Book 2 id : 6495700
Structures as Function Arguments
你可以以非常相似于传递其他变量或指针的方式将结构作为函数实参传递。你可以以访问上述示例中变量的类似方式访问结构变量 −
#include <iostream>
#include <cstring>
using namespace std;
void printBook( struct Books book );
struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info
printBook( Book1 );
// Print Book2 info
printBook( Book2 );
return 0;
}
void printBook( struct Books book ) {
cout << "Book title : " << book.title <<endl;
cout << "Book author : " << book.author <<endl;
cout << "Book subject : " << book.subject <<endl;
cout << "Book id : " << book.book_id <<endl;
}
编译并执行上述代码后,将产生以下结果 −
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700
Pointers to Structures
你可以以非常相似于为任何其他变量定义指针的方式为结构定义指针,如下所示 −
struct Books *struct_pointer;
现在,你可以将结构变量的地址存储在上面定义的指针变量中。为查找结构变量的地址,将 & 运算符放在结构名称之前,如下所示 −
struct_pointer = &Book1;
为使用指向该结构的指针访问结构的成员,必须使用 → 运算符,如下所示 −
struct_pointer->title;
让我们用结构指针重写上面的示例,希望这能让你更容易理解该概念 −
#include <iostream>
#include <cstring>
using namespace std;
void printBook( struct Books *book );
struct Books {
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main() {
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// Book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// Book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info, passing address of structure
printBook( &Book1 );
// Print Book1 info, passing address of structure
printBook( &Book2 );
return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book ) {
cout << "Book title : " << book->title <<endl;
cout << "Book author : " << book->author <<endl;
cout << "Book subject : " << book->subject <<endl;
cout << "Book id : " << book->book_id <<endl;
}
编译并执行上述代码后,将产生以下结果 −
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700
The typedef Keyword
有一种更简单的方法来定义结构,或者你可以为创建的类型指定“别名”。例如 −
typedef struct {
char title[50];
char author[50];
char subject[100];
int book_id;
} Books;
现在,你可以直接使用 Books 来定义 Books 类型变量,而无需使用 struct 关键字。以下是示例 −
Books Book1, Book2;
你还可以对非结构使用 typedef 关键字,如下所示 −
typedef long int *pint32;
pint32 x, y, z;
x、y 和 z 都是指向 long int 的指针。