Cprogramming 简明教程

C - Quick Guide

C 是一种通用高级语言,最初由丹尼斯·M·里奇开发,用于在贝尔实验室开发 UNIX 操作系统。C 最初于 1972 年在 DEC PDP-11 计算机上首次实现。

1978 年,Brian Kernighan 和 Dennis Ritchie 制作了 C 的第一个公开描述,现称为 K&R 标准。

UNIX 操作系统、C 编译器以及基本上所有 UNIX 应用程序都是用 C 编写的。C 因各种原因现已成为一种广泛使用的专业语言 −

  1. Easy to learn

  2. Structured language

  3. It produces efficient programs

  4. 它可以处理底层活动

  5. 它可以在各种计算机平台上编译

Facts about C

  1. C 被发明用于编写一个名为 UNIX 的操作系统。

  2. C 是 B 语言的后继者,B 语言在 20 世纪 70 年代初引入。

  3. 该语言在 1988 年由美国国家标准协会 (ANSI) 正式化。

  4. UNIX 操作系统完全用 C 编写。

  5. 如今,C 是使用最广泛最流行的系统编程语言。

  6. 大多数最先进的软件都是使用 C 实现的。

  7. 当今最流行的 Linux 操作系统和 RDBMS MySQL 是用 C 编写的。

Why use C?

C 最初用于系统开发工作,特别是构成操作系统的程序。C 被选为一种系统开发语言,因为它生成的速度几乎与汇编语言编写的代码一样快。以下是 C 用途的一些示例 -

  1. Operating Systems

  2. Language Compilers

  3. Assemblers

  4. Text Editors

  5. Print Spoolers

  6. Network Drivers

  7. Modern Programs

  8. Databases

  9. Language Interpreters

  10. Utilities

C Programs

C 程序的行数可以从 3 行到数百万行,并且应该写成一个或多个具有扩展名 ".c" 的文本文件;比如,hello.c。您可以使用 "vi""vim" 或任何其他文本编辑器将您的 C 程序写到文件中。

本教程假设您知道如何编辑文本文件以及如何在程序文件中编写源代码。

C - Environment Setup

Local Environment Setup

如果您想为 C 编程语言设置环境,则需要在计算机上具备以下两个软件工具:(a) 文本编辑器和 (b) C 编译器。

Text Editor

这将用于键入您的程序。一些编辑器的示例包括 Windows 记事本、OS 编辑命令、Brief、Epsilon、EMACS 以及 vim 或 vi。

文本编辑器的名称和版本在不同的操作系统上可能有所不同。例如,Windows 上将使用记事本,而 vim 或 vi 可以在 Windows、Linux 或 UNIX 上使用。

您使用编辑器创建的文件称为源文件,它们包含程序源代码。C 程序的源文件通常以扩展名 “ .c ” 命名。

开始编程之前,请确保你已安装一个文本编辑器,并且有编写计算机程序、将其保存在文件中、对其进行编译并最终执行它的足够经验。

The C Compiler

在源文件中编写的源代码是您程序的人类可读源。它需要“编译”为机器语言,以便您的 CPU 可以根据给出的指令实际执行程序。

该编译器将源代码编译成最终可执行的程序。最常使用且免费的编译器是 GNU C/C++ 编译器,否则如果您拥有相应的操作系统,您可以使用 HP 或 Solaris 的编译器。

以下部分说明如何在各种操作系统上安装 GNU C/C 编译器。我们一直将 C/C 放在一起,因为 GNU gcc 编译器适用于 C 和 C++ 编程语言。

Installation on UNIX/Linux

如果您使用 Linux or UNIX ,那么通过从命令行输入以下命令来检查您的系统上是否安装了 GCC -

$ gcc -v

如果您的计算机上安装了 GNU 编译器,那他应该会打印以下消息 −

Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)

如果未安装 GCC,则您将不得不使用 https://gcc.gnu.org/install/ 中提供的详细说明自己安装它。

本教程基于 Linux 编写,所有给出的示例均编译于 Linux 系统的 Cent OS 版本。

Installation on Mac OS

如果您使用 Mac OS X,获取 GCC 的最简单方法是从 Apple 的网站下载 Xcode 开发环境,并按照简单的安装说明进行操作。一旦设置了 Xcode,您将能够为 C/C++ 使用 GNU 编译器。

Xcode 目前可在 developer.apple.com/technologies/tools/ 处获得。

Installation on Windows

要在 Windows 上安装 GCC,您需要安装 MinGW。要安装 MinGW,请转至 MinGW 主页 www.mingw.org ,然后按照该链接到 MinGW 下载页面。下载最新版本的 MinGW 安装程序,应将其命名为 MinGW-<version>.exe。

安装 Min GW 时,至少必须安装 gcc-core、gcc-g++、binutils 和 MinGW 运行时,但也可以安装更多。

将 MinGW 安装的 bin 子目录添加到您的 PATH 环境变量,以便您可以通过其简单名称在命令行中指定这些工具。

安装完成后,你将能够从 Windows 命令行运行 gcc、g++、ar、ranlib、dlltool 和其他几个 GNU 工具。

C - Program Structure

在学习 C 编程语言的基本构建块之前,让我们看一下最基本的 C 程序结构,以便我们可以将其作为即将到来的章节中的参考。

Hello World Example

C 程序基本上由以下部分组成 −

  1. Preprocessor Commands

  2. Functions

  3. Variables

  4. Statements & Expressions

  5. Comments

让我们看一下一个简单的代码,它将打印单词“Hello World” −

#include <stdio.h>

int main() {
   /* my first program in C */
   printf("Hello, World! \n");

   return 0;
}

让我们看一下上面程序的各个部分 −

  1. 程序的第一行 #include <stdio.h> 是一个预处理命令,它告诉 C 编译器在进行实际编译之前包含 stdio.h 文件。

  2. 下一行 int main() 是程序执行开始的主函数。

  3. 下一行 / &#8230;&#8203; / 将被编译器忽略,并已将其添加到程序中以添加额外的注释。因此,此类行称为程序中的注释。

  4. 下一行 printf(…​)是 C 中的另一个函数,它导致消息“Hello, World!”显示在屏幕上。

  5. 下一行 return 0; 终止 main() 函数并返回 0 值。

Compile and Execute C Program

让我们看看如何将源代码保存到文件中,以及如何编译和运行它。以下是简单的步骤 −

  1. 打开文本编辑器并添加上述代码。

  2. 将文件另存为 hello.c

  3. 打开命令提示符并转到您保存文件的目录。

  4. 键入 gcc hello.c 并按 Enter 键编译您的代码。

  5. 如果您的代码中没有错误,则命令提示符将带您进入下一行,并生成 a.out 可执行文件。

  6. 现在,键入 a.out 来执行您的程序。

  7. 您会在屏幕上看到输出“Hello World”。

$ gcc hello.c
$ ./a.out
Hello, World!

确保 gcc 编译器在您的路径中,并且您在包含源文件 hello.c 的目录中运行它。

C - Basic Syntax

您已经看到了 C 程序的基本结构,因此很容易理解 C 编程语言中的其他基本构建块。

Tokens in C

C 程序由各种标记组成,并且标记是关键字、标识符、常量、字符串字面值或符号。例如,以下 C 语句包含五个标记 −

printf("Hello, World! \n");

各个令牌为 −

printf
(
   "Hello, World! \n"
)
;

Semicolons

在 C 程序中,分号是语句终止符。也就是说,每个单独的语句都必须以分号结尾。它表示一个逻辑实体的结束。

以下有两种不同的陈述 -

printf("Hello, World! \n");
return 0;

Comments

注释就像您的 C 程序中的帮助文本一样,它们会被编译器忽略。它们以 /* 开头,以 */ 字符结束,如下所示 −

/* my first program in C */

您不可在注释内有注释,并且它们不发生在字符串或字符文本中。

Identifiers

C 标识符是用于标识变量、函数或任何其他用户定义项的名称。标识符以字母 A 到 Z、a 到 z 或下划线“_”开头,后面跟一个或多个字母、下划线和数字(0 到 9)。

C 不允许在标识符中使用标点符号,例如 @、$ 和 %。C 是 case-sensitive 编程语言。因此,Manpower 和 manpower 在 C 中是两个不同的标识符。以下是可接受标识符的一些示例 −

mohd       zara    abc   move_name  a_123
myname50   _temp   j     a23b9      retVal

Keywords

以下列表显示了 C 中的保留字。这些保留字不能用作常量、变量或任何其他标识符名称。

auto

else

long

switch

break

enum

register

typedef

case

extern

return

union

char

float

short

unsigned

const

for

signed

void

continue

goto

sizeof

volatile

default

if

static

while

do

int

struct

_Packed

double

Whitespace in C

只包含空白(可能带注释)的行称为空白行,C 编译器会完全忽略它。

空白是 C 中用来描述空白、制表符、换行符和注释的术语。空白将语句的一​​部分与另一部分分隔开,并使编译器能够识别语句中一个元素(例如 int)的结尾和下一个元素的开始。因此,在以下语句中 −

int age;

int 和 age 之间必须至少有一个空格字符(通常是一个空格),以便编译器能够区分它们。另一方面,在以下语句中 −

fruit = apples + oranges;   // get the total fruit

fruit 和 = 或 = 和 apples 之间不需要空格字符,尽管如果您希望提高可读性,可以随意包含一些空格。

C - Data Types

c 中的数据类型是指用于声明不同类型变量或函数的广泛系统。变量的类型决定了它在存储中占用多少空间以及如何解释存储的位模式。

C 中的数据类型可以分类如下:

Sr.No.

Types & Description

1

Basic Types 它们是算术类型,进一步分类为:(a) 整数类型和 (b) 浮点类型。

2

Enumerated types 它们再次是算术类型,用于定义可在整个程序中仅分配某些离散整数值的变量。

3

The type void 类型说明符 void 指示没有可用值。

4

Derived types 包括 (a) 指针类型、(b) 数组类型、(c) 结构类型、(d) 联合类型和 (e) 函数类型。

数组类型和结构类型统称为聚合类型。函数的类型指定了函数返回值的类型。我们将在下一部分中看到基本类型,而其他类型将在即将到来的章节中进行介绍。

Integer Types

下表提供了标准整数类型及其存储大小和值范围的详细信息:

Type

Storage size

Value range

char

1 byte

-128 到 127 或 0 到 255

unsigned char

1 byte

0 to 255

signed char

1 byte

-128 to 127

int

2 or 4 bytes

-32768 到 32767 或 -2147483648 到 2147483647

unsigned int

2 or 4 bytes

0 到 65535 或 0 到 4294967295

short

2 bytes

-32,768 to 32,767

unsigned short

2 bytes

0 to 65,535

long

8 bytes

-9223372036854775808 to 9223372036854775807

unsigned long

8 bytes

0 to 18446744073709551615

要获取特定平台上类型或变量的确切大小,您可以使用 sizeof 运算符。表达式 sizeof(type) 产生对象或类型的存储大小(以字节为单位)。下面给出一个示例,说明如何使用 limits.h 头文件中定义的不同常量来获得机器上各种类型的尺寸 −

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <float.h>

int main(int argc, char** argv) {

    printf("CHAR_BIT    :   %d\n", CHAR_BIT);
    printf("CHAR_MAX    :   %d\n", CHAR_MAX);
    printf("CHAR_MIN    :   %d\n", CHAR_MIN);
    printf("INT_MAX     :   %d\n", INT_MAX);
    printf("INT_MIN     :   %d\n", INT_MIN);
    printf("LONG_MAX    :   %ld\n", (long) LONG_MAX);
    printf("LONG_MIN    :   %ld\n", (long) LONG_MIN);
    printf("SCHAR_MAX   :   %d\n", SCHAR_MAX);
    printf("SCHAR_MIN   :   %d\n", SCHAR_MIN);
    printf("SHRT_MAX    :   %d\n", SHRT_MAX);
    printf("SHRT_MIN    :   %d\n", SHRT_MIN);
    printf("UCHAR_MAX   :   %d\n", UCHAR_MAX);
    printf("UINT_MAX    :   %u\n", (unsigned int) UINT_MAX);
    printf("ULONG_MAX   :   %lu\n", (unsigned long) ULONG_MAX);
    printf("USHRT_MAX   :   %d\n", (unsigned short) USHRT_MAX);

    return 0;
}

当您编译并执行上述程序时,它会针对 Linux 生成以下结果:

CHAR_BIT    :   8
CHAR_MAX    :   127
CHAR_MIN    :   -128
INT_MAX     :   2147483647
INT_MIN     :   -2147483648
LONG_MAX    :   9223372036854775807
LONG_MIN    :   -9223372036854775808
SCHAR_MAX   :   127
SCHAR_MIN   :   -128
SHRT_MAX    :   32767
SHRT_MIN    :   -32768
UCHAR_MAX   :   255
UINT_MAX    :   4294967295
ULONG_MAX   :   18446744073709551615
USHRT_MAX   :   65535

Floating-Point Types

下表提供了标准浮点类型及其存储大小、值范围和精度的详细信息 −

Type

Storage size

Value range

Precision

float

4 byte

1.2E-38 to 3.4E+38

6 decimal places

double

8 byte

2.3E-308 to 1.7E+308

15 decimal places

long double

10 byte

3.4E-4932 to 1.1E+4932

19 decimal places

头文件 float.h 定义了宏,允许您在程序中使用这些值和其他有关实数二进制表示的详细信息。以下示例打印了 float 类型占用的存储空间及其范围值 −

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <float.h>

int main(int argc, char** argv) {

    printf("Storage size for float : %d \n", sizeof(float));
    printf("FLT_MAX     :   %g\n", (float) FLT_MAX);
    printf("FLT_MIN     :   %g\n", (float) FLT_MIN);
    printf("-FLT_MAX    :   %g\n", (float) -FLT_MAX);
    printf("-FLT_MIN    :   %g\n", (float) -FLT_MIN);
    printf("DBL_MAX     :   %g\n", (double) DBL_MAX);
    printf("DBL_MIN     :   %g\n", (double) DBL_MIN);
    printf("-DBL_MAX     :  %g\n", (double) -DBL_MAX);
    printf("Precision value: %d\n", FLT_DIG );

    return 0;
}

当您编译并执行上述程序时,它会针对 Linux 生成以下结果:

Storage size for float : 4
FLT_MAX      :   3.40282e+38
FLT_MIN      :   1.17549e-38
-FLT_MAX     :   -3.40282e+38
-FLT_MIN     :   -1.17549e-38
DBL_MAX      :   1.79769e+308
DBL_MIN      :   2.22507e-308
-DBL_MAX     :  -1.79769e+308
Precision value: 6

The void Type

void 类型指定不可用任何值。它用于以下三种情况:

Sr.No.

Types & Description

1

Function returns as void C 中有各种函数不返回任何值,或者您可以说它们返回 void。没有返回值的函数将返回类型作为 void。例如, void exit (int status);

2

Function arguments as void C 中有各种不接受任何参数的函数。没有参数的函数可以接受 void。例如, int rand(void);

3

Pointers to void 类型为 void * 的指针表示对象的地址,而不是它的类型。例如,内存分配函数 void *malloc( size_t size ); 返回一个指向 void 的指针,该指针可以强制转换为任何数据类型。

C - Variables

变量只是程序可以修改的存储区的一个名称。C 中的每个变量都有一个特定类型,它确定了变量内存的大小和布局;可以在该内存中存储的值的范围;还有可以应用于变量的操作集。

变量的名称可以由字母、数字和下划线字符组成。它必须以字母或下划线开头。大写和小写字母是不同的,因为 C 是区分大小写的。基于前一章中解释的基本类型,将有以下基本变量类型 −

Sr.No.

Type & Description

1

char 通常是单个八位字节(一个字节)。它是一种整数类型。

2

int 机器的整数的最自然大小。

3

float 单精度浮点值。

4

double 双精度浮点值。

5

void 表示类型的缺失。

C 编程语言还允许定义各种其他类型的变量,我们将在后续章节中介绍这些类型,如枚举、指针、数组、结构、联合等。在本章中,我们只研究基本变量类型。

Variable Definition in C

变量定义告诉编译器为变量创建多少和什么位置的存储。变量定义指定了一个数据类型,并包含该类型的一个或多个变量的列表,如下所示 −

type variable_list;

这里, type 必须是有效的 C 数据类型,包括 char、w_char、int、float、double、bool 或任何用户定义的对象;而 variable_list 可以由一个或多个标识符名称组成,用逗号分隔。这里展示了一些有效的声明 −

int    i, j, k;
char   c, ch;
float  f, salary;
double d;

int i, j, k; 声明并定义了变量 i、j 和 k;它指示编译器创建名为 i、j 和 k 类型为 int 的变量。

可以在声明中初始化变量(分配一个初始值)。初始化程序由等号后跟一个常量表达式组成,如下所示:

type variable_name = value;

一些示例:

extern int d = 3, f = 5;    // declaration of d and f.
int d = 3, f = 5;           // definition and initializing d and f.
byte z = 22;                // definition and initializes z.
char x = 'x';               // the variable x has the value 'x'.

对于没有初始化程序的定义:静存储时长的变量隐式地初始化为 NULL(所有字节的值都为 0);所有其他变量的初值为未定义。

Variable Declaration in C

变量声明向编译器保证存在具有给定类型和名称的变量,以便编译器可以在不需要有关变量的完整详细信息的情况下进行进一步编译。变量定义只在编译时有其意义,编译器在链接程序时需要实际变量定义。

当使用多个文件且在某个文件中定义了变量(该变量将在链接程序时可用)时,变量声明很有用。你将使用关键字 extern 在任何地方声明变量。尽管可以多次在 C 程序中声明变量,但只能在一个文件、一个函数或一个代码块中定义一次。

Example

尝试以下示例,其中变量已在顶部声明,但在主函数中对其进行了定义和初始化 −

#include <stdio.h>

// Variable declaration:
extern int a, b;
extern int c;
extern float f;

int main () {

   /* variable definition: */
   int a, b;
   int c;
   float f;

   /* actual initialization */
   a = 10;
   b = 20;

   c = a + b;
   printf("value of c : %d \n", c);

   f = 70.0/3.0;
   printf("value of f : %f \n", f);

   return 0;
}

编译并执行上述代码后,将产生以下结果 −

value of c : 30
value of f : 23.333334

同一个概念适用于函数声明,你在声明函数时提供一个函数名,它可以在其他任何地方给出实际定义。例如 −

// function declaration
int func();

int main() {

   // function call
   int i = func();
}

// function definition
int func() {
   return 0;
}

Lvalues and Rvalues in C

C 中有两种类型的表达式 −

  1. lvalue − 指向内存位置的表达式称为“左值”表达式。左值可以作为赋值的左手或右手。

  2. rvalue − 术语右值是指存储在内存中某个地址的数据值。右值是一种不能赋值的表达式,这意味着右值可以出现在赋值的右手,但不能出现在左手。

变量是左值,因此它们可能出现在赋值的左手。数字文字是右值,因此不能被赋值,不能出现在赋值的左手。看一看以下有效和无效的声明 −

int g = 20; // valid statement

10 = 20; // invalid statement; would generate compile-time error

C - Constants and Literals

常量指的是程序在执行期间可能不会改变的固定值。这些固定值也称为 literals

常量可以是任何基本数据类型,如整数常量、浮点常量、字符常量或字符串文字。也有枚举常量。

常量与常规变量一样,唯一不同的是其值在定义后不能修改。

Integer Literals

整数常量可以是十进制、八进制或十六进制常量。前缀指定基数或基数:十六进制的 0x 或 0X、八进制的 0,不指定基数则表示十进制。

整数文本还可以有一个后缀,它是 U 和 L 的组合,分别代表无符号和长。后缀可以是大写或小写,并且可以按任何顺序排列。

以下是整数文本的一些示例:

212         /* Legal */
215u        /* Legal */
0xFeeL      /* Legal */
078         /* Illegal: 8 is not an octal digit */
032UU       /* Illegal: cannot repeat a suffix */

以下为各种类型整型字面量的其他示例 −

85         /* decimal */
0213       /* octal */
0x4b       /* hexadecimal */
30         /* int */
30u        /* unsigned int */
30l        /* long */
30ul       /* unsigned long */

Floating-point Literals

浮点文本具有整数部分、小数点、小数部分和指数部分。你可以以十进制形式或指数形式表示浮点数文本。

在表示十进制形式时,你必须包括小数点、指数或二者;而在表示指数形式时,你必须包括整数部分、小数部分或二者。符号指数由 e 或 E 引入。

以下是浮点数文本的一些示例:

3.14159       /* Legal */
314159E-5L    /* Legal */
510E          /* Illegal: incomplete exponent */
210f          /* Illegal: no decimal or exponent */
.e55          /* Illegal: missing integer or fraction */

Character Constants

字符字面量用单引号引起来,例如,'x' 可以存储在 char 类型的一个简单变量中。

字符文本可以是普通字符(例如,'x')、转义序列(例如,'\t')或通用字符(例如,'\u02C0')。

C 中的某些字符,在加上反斜杠后表示特殊含义,如,换行符 (\n) 或制表符 (\t)。

  1. Here, you have a list of such escape sequence codes − 转义序列含义\\\ 字符\\' 字符\\" 字符\\? 字符\\a 警告或铃声\\b 退格\\f 进纸\\n 换行\\r 回车\\t 水平制表符\\v 垂直制表符\\ooo 一到三位数字的八进制数\\xhh。。。一位或多位数字的十六进制数

以下是显示一些转义序列字符的示例:

#include <stdio.h>

int main() {
   printf("Hello\tWorld\n\n");

   return 0;
}

编译并执行上述代码后,将产生以下结果 −

Hello World

String Literals

字符串字面量或常量用双引号 "" 引起来。字符串包含类似于字符字面量的字符:普通字符、转义序列和通用字符。

你可以使用字符串字面量将一行长语句打散成多行,并用空白分隔。

以下是字符串文本的一些示例。所有这三种形式都是相同的字符串。

"hello, dear"

"hello, \

dear"

"hello, " "d" "ear"

Defining Constants

C 中有两种简单的方法定义常量 −

  1. Using #define preprocessor.

  2. Using const keyword.

The

下面给出使用 #define 预处理器定义常量的格式 −

#define identifier value

下面这个示例对此进行了详细解释 −

#include <stdio.h>

#define LENGTH 10
#define WIDTH  5
#define NEWLINE '\n'

int main() {
   int area;

   area = LENGTH * WIDTH;
   printf("value of area : %d", area);
   printf("%c", NEWLINE);

   return 0;
}

编译并执行上述代码后,将产生以下结果 −

value of area : 50

The const Keyword

您可以使用 const 前缀来声明具有特定类型的常量,如下所示:

const type variable = value;

下面这个示例对此进行了详细解释 −

#include <stdio.h>

int main() {
   const int  LENGTH = 10;
   const int  WIDTH = 5;
   const char NEWLINE = '\n';
   int area;

   area = LENGTH * WIDTH;
   printf("value of area : %d", area);
   printf("%c", NEWLINE);

   return 0;
}

编译并执行上述代码后,将产生以下结果 −

value of area : 50

请注意,以大写字母定义常量是一种良好的编程实践。

C - Storage Classes

存储类定义 C 程序中变量和/或函数的作用域(可见性)和生存期。它们位于被修饰数据类型的前面。我们将在一个 C 程序中有四种不同的存储类 −

  1. auto

  2. register

  3. static

  4. extern

The auto Storage Class

所有局部变量的 auto 存储类是默认存储类。

{
   int mount;
   auto int month;
}

上面的示例在同一存储类中定义了两个变量。“auto” 只可在函数中使用,即局部变量。

The register Storage Class

register 存储类用来定义应存储在寄存器中而不是 RAM 中的局部变量。这意味着该变量的最大大小等于寄存器大小(通常一个字),并且不能应用一元运算符 “&”(因为它没有存储空间)。

{
   register int  miles;
}

此寄存器应仅用于需要快速访问的变量,如计数器。还应注意,定义“寄存器”并不意味着变量将存储在寄存器中。这意味着,根据硬件和实现限制,它可能被存储在寄存器中。

The static Storage Class

static 存储类指示编译器在程序生命期内让局部变量存在,而不是每次它进入和退出作用域时都创建和销毁。因此,将局部变量设为静态允许其在函数调用之间维护其值。

静态修饰符也可以应用于全局变量。完成此操作时,会导致变量的作用域限制为其被声明的文件。

在 C 编程中,当 static 用于全局变量时,它会只让类的所有对象共享该成员的一个副本。

#include <stdio.h>

/* function declaration */
void func(void);

static int count = 5; /* global variable */

main() {

   while(count--) {
      func();
   }

   return 0;
}

/* function definition */
void func( void ) {

   static int i = 5; /* local static variable */
   i++;

   printf("i is %d and count is %d\n", i, count);
}

编译并执行上述代码后,将产生以下结果 −

i is 6 and count is 4
i is 7 and count is 3
i is 8 and count is 2
i is 9 and count is 1
i is 10 and count is 0

The extern Storage Class

extern 存储类用于给出全局变量的一个引用,所有程序文件都可以看到。当你使用 'extern' 时,该变量不能被初始化,然而它将变量名指向一个之前定义的存储位置。

当你有多个文件,并且你定义了一个全局变量或函数,并且其他文件也将使用它时,那么 extern 将用于另一个文件,以提供已定义变量或函数的引用。仅仅为了理解,extern 用于在另一个文件中声明一个全局变量或函数。

最通常在两个或更多文件共享相同全局变量或函数时使用 extern 修饰符,如下文所述。

First File: main.c

#include <stdio.h>

int count ;
extern void write_extern();

main() {
   count = 5;
   write_extern();
}

Second File: support.c

#include <stdio.h>

extern int count;

void write_extern(void) {
   printf("count is %d\n", count);
}

此处,extern 用来在第二个文件中声明 count,而它在第一个文件 main.c 中有它的定义。现在,按照以下方式编译这两个文件 −

$gcc main.c support.c

它将生成可执行程序 a.out 。当运行这个程序时,它将产生以下结果 −

count is 5

C - Operators

运算符是一个符号,它告诉编译器执行特定的数学或逻辑函数。C 语言拥有丰富的内置运算符,并提供了以下类型的运算符 −

  1. Arithmetic Operators

  2. Relational Operators

  3. Logical Operators

  4. Bitwise Operators

  5. Assignment Operators

  6. Misc Operators

本章,我们将研究各个运算符的工作方式。

Arithmetic Operators

下表显示 C 语言支持的所有算术运算符。假定变量 A 为 10,变量 B 为 20,则 −

Operator

Description

Example

+

Adds two operands.

A + B = 30

减去第二个运算数。

A − B = -10

*

Multiplies both operands.

A * B = 200

/

Divides numerator by de-numerator.

B / A = 2

%

求余运算符和整数除法后的余数。

B % A = 0

++

增量运算符将整数 1 加上 integer。

A++ = 11

 — 

减量运算符将整数 value 减去 1。

A-- = 9

Relational Operators

下表列出了 C 语言支持的所有关系运算符。假设变量 A 存储 10 且变量 B 存储 20,则−

Operator

Description

Example

==

检查两个操作数的值是否相等。如果相等,则结果为 true。

(A == B) 不为真。

!=

检查两个操作数的值是否相等。如果相等,则结果为 true。

(A != B) 为真。

>

检查左操作数的值是否大于右操作数的值。如果大于,则结果为 true。

(A > B) 不为真。

<

检查左操作数的值是否小于右操作数的值。如果小于,则结果为 true。

(A < B) 为真。

>=

检查左操作数的值是否大于或等于右操作数的值。如果大于或等于,则结果为 true。

(A >= B) 不为真。

检查左操作数的值是否小于或等于右操作数的值。如果小于或等于,则结果为 true。

(A ⇐ B) 为真。

Logical Operators

下表列出了 C 语言支持的所有逻辑运算符。假设变量 A 存储 1 且变量 B 存储 0,则−

Operator

Description

Example

&&

称为逻辑 AND 运算符。如果两个操作数都非零,则条件变为 true。

(A && B) 为假。

称为逻辑或运算符。如果两个操作数的任何一个非零,则结果为真。

(A

B) is true.

!

称为逻辑非运算符。用于反转其操作数的逻辑状态。如果某个条件为真,则逻辑非运算符会将其变为假。

Bitwise Operators

按位运算符在位上进行操作且按位执行操作。&、| 和 ^ 的真值表如下−

p

q

p &

p

p ^ q

0

0

0

0

0

0

1

0

1

1

1

1

1

1

0

1

0

0

假设 A = 60,B = 13(二进制格式),它们将如下所示:

A = 0011 1100

B = 0000 1101

A&B = 0000 1100

A|B = 0011 1101

A^B = 0011 0001

~A = 1100 0011

The following table lists the bitwise operators supported by C. Assume variable 'A' holds 60 and variable 'B' holds 13, then −

link:../cprogramming/c_bitwise_operators.html[Show Examples]
[%autowidth]
|===

|Operator|Description|Example
|&|Binary AND Operator copies a bit to the result if it exists in both operands.|(A & B) = 12, i.e., 0000 1100
|||Binary OR Operator copies a bit if it exists in either operand.|(A | B) = 61, i.e., 0011 1101
|^|Binary XOR Operator copies the bit if it is set in one operand but not both.|(A ^ B) = 49, i.e., 0011 0001
|~|Binary One's Complement Operator is unary and has the effect of 'flipping' bits.|(~A ) = ~(60), i.e,. -0111101
|<<|Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.|A << 2 = 240 i.e., 1111 0000
|>>|Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.|A >> 2 = 15 i.e., 0000 1111
|===


=== Assignment Operators

The following table lists the assignment operators supported by the C language −

link:../cprogramming/c_assignment_operators.html[Show Examples]
[%autowidth]
|===

|Operator|Description|Example
|=|Simple assignment operator. Assigns values from right side operands to left side operand|C = A + B will assign the value of A + B to C
|+=|Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand.|C += A is equivalent to C = C + A
|-=|Subtract AND assignment operator. It subtracts the right operand from the left operand and assigns the result to the left operand.|C -= A is equivalent to C = C - A
|*=|Multiply AND assignment operator. It multiplies the right operand with the left operand and assigns the result to the left operand.|C *= A is equivalent to C = C * A
|/=|Divide AND assignment operator. It divides the left operand with the right operand and assigns the result to the left operand.|C /= A is equivalent to C = C / A
|%=|Modulus AND assignment operator. It takes modulus using two operands and assigns the result to the left operand.|C %= A is equivalent to C = C % A
|<<=|Left shift AND assignment operator.|C <<= 2 is same as C = C << 2
|>>=|Right shift AND assignment operator.|C >>= 2 is same as C = C >> 2
|&=|Bitwise AND assignment operator.|C &= 2 is same as C = C & 2
|^=|Bitwise exclusive OR and assignment operator.|C ^= 2 is same as C = C ^ 2
||=|Bitwise inclusive OR and assignment operator.|C |= 2 is same as C = C | 2
|===


=== Misc Operators ↦ sizeof & ternary

Besides the operators discussed above, there are a few other important operators including *sizeof* and *? :* supported by the C Language.

link:../cprogramming/c_sizeof_operator.html[Show Examples]
[%autowidth]
|===

|Operator|Description|Example
|sizeof()|Returns the size of a variable.|sizeof(a), where a is integer, will return 4.
|&|Returns the address of a variable.|&a; returns the actual address of the variable.
|*|Pointer to a variable.|*a;
|? :|Conditional Expression.|If Condition is true ? then value X : otherwise value Y
|===


=== Operators Precedence in C

Operator precedence determines the grouping of terms in an expression and decides how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has a higher precedence than the addition operator.

For example, x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has a higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.

link:../cprogramming/c_operators_precedence.html[Show Examples]
[%autowidth]
|===

|Category|Operator|Associativity
|Postfix|() [] -> . ++ - -|Left to right
|Unary|+ - ! ~ ++ - - (type)* & sizeof|Right to left
|Multiplicative|* / %|Left to right
|Additive|+ -|Left to right
|Shift|<< >>|Left to right
|Relational|< <= > >=|Left to right
|Equality|== !=|Left to right
|Bitwise AND|&|Left to right
|Bitwise XOR|^|Left to right
|Bitwise OR|||Left to right
|Logical AND|&&|Left to right
|Logical OR||||Left to right
|Conditional|?:|Right to left
|Assignment|= += -= *= /= %=>>= <<= &= ^= |=|Right to left
|Comma|,|Left to right
|===


== C - Decision Making

Decision making structures require that the programmer specifies one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.

Show below is the general form of a typical decision making structure found in most of the programming languages −

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/decision_making.jpg[Decision making statements in C]

C programming language assumes any *non-zero* and *non-null* values as *true*, and if it is either *zero* or *null*, then it is assumed as *false* value.

C programming language provides the following types of decision making statements.
[%autowidth]
|===

|Sr.No.|Statement & Description
|1|link:../cprogramming/if_statement_in_c.html[if statement]An *if statement* consists of a boolean expression followed by one or more statements.

|2|link:../cprogramming/if_else_statement_in_c.html[if...else statement]An *if statement* can be followed by an optional *else statement*, which executes when the Boolean expression is false.

|3|link:../cprogramming/nested_if_statements_in_c.html[nested if statements]You can use one *if* or *else if* statement inside another *if* or *else if* statement(s).

|4|link:../cprogramming/switch_statement_in_c.html[switch statement]A *switch* statement allows a variable to be tested for equality against a list of values.

|5|link:../cprogramming/nested_switch_statements_in_c.html[nested switch statements]You can use one *switch* statement inside another *switch* statement(s).

|===


=== The ? : Operator

We have covered *conditional operator ? :* in the previous chapter which can be used to replace *if...else* statements. It has the following general form −

[source]

Exp1 ? Exp2 : Exp3;

Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.

The value of a ? expression is determined like this −

. Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ? expression.


. If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression.



== C - Loops

You may encounter situations, when a block of code needs to be executed several number of times. In general, statements are executed sequentially: The first statement in a function is executed first, followed by the second, and so on.

Programming languages provide various control structures that allow for more complicated execution paths.

A loop statement allows us to execute a statement or group of statements multiple times. Given below is the general form of a loop statement in most of the programming languages −

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/loop_architecture.jpg[Loop Architecture]

C programming language provides the following types of loops to handle looping requirements.
[%autowidth]
|===

|Sr.No.|Loop Type & Description
|1|link:../cprogramming/c_while_loop.html[while loop]Repeats a statement or group of statements while a given condition is true. It tests the condition before executing the loop body.

|2|link:../cprogramming/c_for_loop.html[for loop]Executes a sequence of statements multiple times and abbreviates the code that manages the loop variable.

|3|link:../cprogramming/c_do_while_loop.html[do...while loop]It is more like a while statement, except that it tests the condition at the end of the loop body.

|4|link:../cprogramming/c_nested_loops.html[nested loops]You can use one or more loops inside any other while, for, or do..while loop.

|===


=== Loop Control Statements

Loop control statements change execution from its normal sequence. When execution leaves a scope, all automatic objects that were created in that scope are destroyed.

C supports the following control statements.
[%autowidth]
|===

|Sr.No.|Control Statement & Description
|1|link:../cprogramming/c_break_statement.html[break statement]Terminates the *loop* or *switch* statement and transfers execution to the statement immediately following the loop or switch.

|2|link:../cprogramming/c_continue_statement.html[continue statement]Causes the loop to skip the remainder of its body and immediately retest its condition prior to reiterating.

|3|link:../cprogramming/c_goto_statement.html[goto statement]Transfers control to the labeled statement.

|===


=== The Infinite Loop

A loop becomes an infinite loop if a condition never becomes false. The *for* loop is traditionally used for this purpose. Since none of the three expressions that form the 'for' loop are required, you can make an endless loop by leaving the conditional expression empty.

[source]

#include <stdio.h>

int main () {

for( ; ; ) {
   printf("This loop will run forever.\n");
}
   return 0;
}
When the conditional expression is absent, it is assumed to be true. You may have an initialization and increment expression, but C programmers more commonly use the for(;;) construct to signify an infinite loop.

*NOTE* − You can terminate an infinite loop by pressing Ctrl + C keys.


== C - Functions

A function is a group of statements that together perform a task. Every C program has at least one function, which is *main()*, and all the most trivial programs can define additional functions.

You can divide up your code into separate functions. How you divide up your code among different functions is up to you, but logically the division is such that each function performs a specific task.

A function *declaration* tells the compiler about a function's name, return type, and parameters. A function *definition* provides the actual body of the function.

The C standard library provides numerous built-in functions that your program can call. For example, *strcat()* to concatenate two strings, *memcpy()* to copy one memory location to another location, and many more functions.

A function can also be referred as a method or a sub-routine or a procedure, etc.


=== Defining a Function

The general form of a function definition in C programming language is as follows −

[source]

return_type function_name( parameter list ) { body of the function }

A function definition in C programming consists of a function header and a function body. Here are all the parts of a function −

. *Return Type* − A function may return a value. The *return_type* is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword *void*.


. *Function Name* − This is the actual name of the function. The function name and the parameter list together constitute the function signature.


. *Parameters* − A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a function. Parameters are optional; that is, a function may contain no parameters.


. *Function Body* − The function body contains a collection of statements that define what the function does.



=== Example

Given below is the source code for a function called *max()*. This function takes two parameters num1 and num2 and returns the maximum value between the two −

[source]

/* function returning the max between two numbers */ int max(int num1, int num2) {

/* local variable declaration */
int result;
if (num1 > num2)
   result = num1;
else
   result = num2;
   return result;
}
=== Function Declarations

A function *declaration* tells the compiler about a function name and how to call the function. The actual body of the function can be defined separately.

A function declaration has the following parts −

[source]

return_type function_name( parameter list );

For the above defined function max(), the function declaration is as follows −

[source]

int max(int num1, int num2);

Parameter names are not important in function declaration only their type is required, so the following is also a valid declaration −

[source]

int max(int, int);

Function declaration is required when you define a function in one source file and you call that function in another file. In such case, you should declare the function at the top of the file calling the function.


=== Calling a Function

While creating a C function, you give a definition of what the function has to do. To use a function, you will have to call that function to perform the defined task.

When a program calls a function, the program control is transferred to the called function. A called function performs a defined task and when its return statement is executed or when its function-ending closing brace is reached, it returns the program control back to the main program.

To call a function, you simply need to pass the required parameters along with the function name, and if the function returns a value, then you can store the returned value. For example −

[source]

#include <stdio.h>

/* function declaration */ int max(int num1, int num2);

int main () {

/* local variable definition */
int a = 100;
int b = 200;
int ret;
/* calling a function to get max value */
ret = max(a, b);
printf( "Max value is : %d\n", ret );
   return 0;
}

/* function returning the max between two numbers */ int max(int num1, int num2) {

/* local variable declaration */
int result;
if (num1 > num2)
   result = num1;
else
   result = num2;
   return result;
}
We have kept max() along with main() and compiled the source code. While running the final executable, it would produce the following result −

[source]

Max value is : 200

=== Function Arguments

If a function is to use arguments, it must declare variables that accept the values of the arguments. These variables are called the *formal parameters* of the function.

Formal parameters behave like other local variables inside the function and are created upon entry into the function and destroyed upon exit.

While calling a function, there are two ways in which arguments can be passed to a function −
[%autowidth]
|===

|Sr.No.|Call Type & Description
|1|link:../cprogramming/c_function_call_by_value.html[Call by value]This method copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument.

|2|link:../cprogramming/c_function_call_by_reference.html[Call by reference]This method copies the address of an argument into the formal parameter. Inside the function, the address is used to access the actual argument used in the call. This means that changes made to the parameter affect the argument.

|===

By default, C uses *call by value* to pass arguments. In general, it means the code within a function cannot alter the arguments used to call the function.


== C - Scope Rules

A scope in any programming is a region of the program where a defined variable can have its existence and beyond that variable it cannot be accessed. There are three places where variables can be declared in C programming language −

. Inside a function or a block which is called *local* variables.


. Outside of all functions which is called *global* variables.


. In the definition of function parameters which are called *formal* parameters.


Let us understand what are *local* and *global* variables, and *formal* parameters.


=== Local Variables

Variables that are declared inside a function or block are called local variables. They can be used only by statements that are inside that function or block of code. Local variables are not known to functions outside their own. The following example shows how local variables are used. Here all the variables a, b, and c are local to main() function.

[source]

#include <stdio.h>

int main () {

/* local variable declaration */
int a, b;
int c;
/* actual initialization */
a = 10;
b = 20;
c = a + b;
printf ("value of a = %d, b = %d and c = %d\n", a, b, c);
  return 0;
}
=== Global Variables

Global variables are defined outside a function, usually on top of the program. Global variables hold their values throughout the lifetime of your program and they can be accessed inside any of the functions defined for the program.

A global variable can be accessed by any function. That is, a global variable is available for use throughout your entire program after its declaration. The following program show how global variables are used in a program.

[source]

#include <stdio.h>

/* global variable declaration */ int g;

int main () {

/* local variable declaration */
int a, b;
/* actual initialization */
a = 10;
b = 20;
g = a + b;
printf ("value of a = %d, b = %d and g = %d\n", a, b, g);
  return 0;
}
A program can have same name for local and global variables but the value of local variable inside a function will take preference. Here is an example −

[source]

#include <stdio.h>

/* global variable declaration */ int g = 20;

int main () {

/* local variable declaration */
int g = 10;
printf ("value of g = %d\n",  g);
  return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

value of g = 10

=== Formal Parameters

Formal parameters, are treated as local variables with-in a function and they take precedence over global variables. Following is an example −

[source]

#include <stdio.h>

/* global variable declaration */ int a = 20;

int main () {

/* local variable declaration in main function */
int a = 10;
int b = 20;
int c = 0;
printf ("value of a in main() = %d\n",  a);
c = sum( a, b);
printf ("value of c in main() = %d\n",  c);
  return 0;
}

/* function to add two integers */ int sum(int a, int b) {

printf ("value of a in sum() = %d\n",  a);
printf ("value of b in sum() = %d\n",  b);
   return a + b;
}
When the above code is compiled and executed, it produces the following result −

[source]

value of a in main() = 10 value of a in sum() = 10 value of b in sum() = 20 value of c in main() = 30

=== Initializing Local and Global Variables

When a local variable is defined, it is not initialized by the system, you must initialize it yourself. Global variables are initialized automatically by the system when you define them as follows −
[%autowidth]
|===

|Data Type|Initial Default Value
|int|0
|char|'\0'
|float|0
|double|0
|pointer|NULL
|===

It is a good programming practice to initialize variables properly, otherwise your program may produce unexpected results, because uninitialized variables will take some garbage value already available at their memory location.


== C - Arrays

Arrays a kind of data structure that can store a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type.

Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent individual variables. A specific element in an array is accessed by an index.

All arrays consist of contiguous memory locations. The lowest address corresponds to the first element and the highest address to the last element.

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/arrays.jpg[Arrays in C]


=== Declaring Arrays

To declare an array in C, a programmer specifies the type of the elements and the number of elements required by an array as follows −

[source]

type arrayName [ arraySize ];

This is called a single-dimensional array. The *arraySize* must be an integer constant greater than zero and *type* can be any valid C data type. For example, to declare a 10-element array called *balance* of type double, use this statement −

[source]

double balance[10];

Here balance is a variable array which is sufficient to hold up to 10 double numbers.


=== Initializing Arrays

You can initialize an array in C either one by one or using a single statement as follows −

[source]

double balance[5] = {1000.0, 2.0, 3.4, 7.0, 50.0};

The number of values between braces { } cannot be larger than the number of elements that we declare for the array between square brackets [ ].

If you omit the size of the array, an array just big enough to hold the initialization is created. Therefore, if you write −

[source]

double balance[] = {1000.0, 2.0, 3.4, 7.0, 50.0};

You will create exactly the same array as you did in the previous example. Following is an example to assign a single element of the array −

[source]

balance[4] = 50.0;

The above statement assigns the 5th element in the array with a value of 50.0. All arrays have 0 as the index of their first element which is also called the base index and the last index of an array will be total size of the array minus 1. Shown below is the pictorial representation of the array we discussed above −

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/array_presentation.jpg[Array Presentation]


=== Accessing Array Elements

An element is accessed by indexing the array name. This is done by placing the index of the element within square brackets after the name of the array. For example −

[source]

double salary = balance[9];

The above statement will take the 10th element from the array and assign the value to salary variable. The following example Shows how to use all the three above mentioned concepts viz. declaration, assignment, and accessing arrays −

[source]

#include <stdio.h>

int main () {

int n[ 10 ]; /* n is an array of 10 integers */
int i,j;
/* initialize elements of array n to 0 */
for ( i = 0; i < 10; i++ ) {
   n[ i ] = i + 100; /* set element at location i to i + 100 */
}
/* output each array element's value */
for (j = 0; j < 10; j++ ) {
   printf("Element[%d] = %d\n", j, n[j] );
}
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Element[0] = 100 Element[1] = 101 Element[2] = 102 Element[3] = 103 Element[4] = 104 Element[5] = 105 Element[6] = 106 Element[7] = 107 Element[8] = 108 Element[9] = 109

=== Arrays in Detail

Arrays are important to C and should need a lot more attention. The following important concepts related to array should be clear to a C programmer −
[%autowidth]
|===

|Sr.No.|Concept & Description
|1|link:../cprogramming/c_multi_dimensional_arrays.html[Multi-dimensional arrays]C supports multidimensional arrays. The simplest form of the multidimensional array is the two-dimensional array.

|2|link:../cprogramming/c_passing_arrays_to_functions.html[Passing arrays to functions]You can pass to the function a pointer to an array by specifying the array's name without an index.

|3|link:../cprogramming/c_return_arrays_from_function.html[Return array from a function]C allows a function to return an array.

|4|link:../cprogramming/c_pointer_to_an_array.html[Pointer to an array]You can generate a pointer to the first element of an array by simply specifying the array name, without any index.

|===


== C - Pointers

Pointers in C are easy and fun to learn. Some C programming tasks are performed more easily with pointers, and other tasks, such as dynamic memory allocation, cannot be performed without using pointers. So it becomes necessary to learn pointers to become a perfect C programmer. Let's start learning them in simple and easy steps.

As you know, every variable is a memory location and every memory location has its address defined which can be accessed using ampersand (&) operator, which denotes an address in memory. Consider the following example, which prints the address of the variables defined −

[source]

#include <stdio.h>

int main () {

int  var1;
char var2[10];
printf("Address of var1 variable: %x\n", &var1  );
printf("Address of var2 variable: %x\n", &var2  );
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Address of var1 variable: bff5a400 Address of var2 variable: bff5a3f6

=== What are Pointers?

A *pointer* is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before using it to store any variable address. The general form of a pointer variable declaration is −

[source]

type *var-name;

Here, *type* is the pointer's base type; it must be a valid C data type and *var-name* is the name of the pointer variable. The asterisk * used to declare a pointer is the same asterisk used for multiplication. However, in this statement the asterisk is being used to designate a variable as a pointer. Take a look at some of the valid pointer declarations −

[source]

int ip; / pointer to an integer / double *dp; / pointer to a double / float *fp; / pointer to a float / char *ch / pointer to a character */

The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is the same, a long hexadecimal number that represents a memory address. The only difference between pointers of different data types is the data type of the variable or constant that the pointer points to.


=== How to Use Pointers?

There are a few important operations, which we will do with the help of pointers very frequently. *(a)* We define a pointer variable, *(b)* assign the address of a variable to a pointer and *(c)* finally access the value at the address available in the pointer variable. This is done by using unary operator *** that returns the value of the variable located at the address specified by its operand. The following example makes use of these operations −

[source]

#include <stdio.h>

int main () {

int  var = 20;   /* actual variable declaration */
int  *ip;        /* pointer variable declaration */
ip = &var;  /* store address of var in pointer variable*/
printf("Address of var variable: %x\n", &var  );
/* address stored in pointer variable */
printf("Address stored in ip variable: %x\n", ip );
/* access the value using the pointer */
printf("Value of *ip variable: %d\n", *ip );
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Address of var variable: bffd8b3c Address stored in ip variable: bffd8b3c Value of *ip variable: 20

=== NULL Pointers

It is always a good practice to assign a NULL value to a pointer variable in case you do not have an exact address to be assigned. This is done at the time of variable declaration. A pointer that is assigned NULL is called a *null* pointer.

The NULL pointer is a constant with a value of zero defined in several standard libraries. Consider the following program −

[source]

#include <stdio.h>

int main () {

int  *ptr = NULL;
printf("The value of ptr is : %x\n", ptr  );
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

The value of ptr is 0

In most of the operating systems, programs are not permitted to access memory at address 0 because that memory is reserved by the operating system. However, the memory address 0 has special significance; it signals that the pointer is not intended to point to an accessible memory location. But by convention, if a pointer contains the null (zero) value, it is assumed to point to nothing.

To check for a null pointer, you can use an 'if' statement as follows −

[source]

if(ptr) /* succeeds if p is not null / if(!ptr) / succeeds if p is null */

=== Pointers in Detail

Pointers have many but easy concepts and they are very important to C programming. The following important pointer concepts should be clear to any C programmer −
[%autowidth]
|===

|Sr.No.|Concept & Description
|1|link:../cprogramming/c_pointer_arithmetic.html[Pointer arithmetic]There are four arithmetic operators that can be used in pointers: ++, --, +, -

|2|link:../cprogramming/c_array_of_pointers.html[Array of pointers]You can define arrays to hold a number of pointers.

|3|link:../cprogramming/c_pointer_to_pointer.html[Pointer to pointer]C allows you to have pointer on a pointer and so on.

|4|link:../cprogramming/c_passing_pointers_to_functions.html[Passing pointers to functions in C]Passing an argument by reference or by address enable the passed argument to be changed in the calling function by the called function.

|5|link:../cprogramming/c_return_pointer_from_functions.html[Return pointer from functions in C]C allows a function to return a pointer to the local variable, static variable, and dynamically allocated memory as well.

|===


== C - Strings

Strings are actually one-dimensional array of characters terminated by a *null* character '\0'. Thus a null-terminated string contains the characters that comprise the string followed by a *null*.

The following declaration and initialization create a string consisting of the word "Hello". To hold the null character at the end of the array, the size of the character array containing the string is one more than the number of characters in the word "Hello."

[source]

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

If you follow the rule of array initialization then you can write the above statement as follows −

[source]

char greeting[] = "Hello";

Following is the memory presentation of the above defined string in C/C++ −

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/string_representation.jpg[String Presentation in C/C++]

Actually, you do not place the null character at the end of a string constant. The C compiler automatically places the '\0' at the end of the string when it initializes the array. Let us try to print the above mentioned string −

[source]

#include <stdio.h>

int main () {

   char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
   printf("Greeting message: %s\n", greeting );
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Greeting message: Hello

C supports a wide range of functions that manipulate null-terminated strings −
[%autowidth]
|===

|Sr.No.|Function & Purpose
|1|*strcpy(s1, s2);*
Copies string s2 into string s1.

|2|*strcat(s1, s2);*
Concatenates string s2 onto the end of string s1.

|3|*strlen(s1);*
Returns the length of string s1.

|4|*strcmp(s1, s2);*
Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than 0 if s1>s2.

|5|*strchr(s1, ch);*
Returns a pointer to the first occurrence of character ch in string s1.

|6|*strstr(s1, s2);*
Returns a pointer to the first occurrence of string s2 in string s1.

|===

The following example uses some of the above-mentioned functions −

[source]

#include <stdio.h> #include <string.h>

int main () {

char str1[12] = "Hello";
char str2[12] = "World";
char str3[12];
int  len ;
/* copy str1 into str3 */
strcpy(str3, str1);
printf("strcpy( str3, str1) :  %s\n", str3 );
/* concatenates str1 and str2 */
strcat( str1, str2);
printf("strcat( str1, str2):   %s\n", str1 );
/* total lenghth of str1 after concatenation */
len = strlen(str1);
printf("strlen(str1) :  %d\n", len );
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

strcpy( str3, str1) : Hello strcat( str1, str2): HelloWorld strlen(str1) : 10

== C - Structures

Arrays allow to define type of variables that can hold several data items of the same kind. Similarly *structure* is another user defined data type available in C that allows to combine data items of different kinds.

Structures are used to represent a record. Suppose you want to keep track of your books in a library. You might want to track the following attributes about each book −

. Title

. Author

. Subject

. Book ID


=== Defining a Structure

To define a structure, you must use the *struct* statement. The struct statement defines a new data type, with more than one member. The format of the struct statement is as follows −

[source]

struct [structure tag] {

   member definition;
   member definition;
   ...
   member definition;
} [one or more structure variables];
The *structure tag* is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure −

[source]

struct Books { char title[50]; char author[50]; char subject[100]; int book_id; } book;

=== Accessing Structure Members

To access any member of a structure, we use the *member access operator (.)*. The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use the keyword *struct* to define variables of structure type. The following example shows how to use a structure in a program −

[source]

#include <stdio.h> #include <string.h>

struct Books { char title[50]; char author[50]; char subject[100]; int book_id; };

int main( ) {

struct Books Book1;        /* Declare Book1 of type Book */
struct Books Book2;        /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info */
printf( "Book 1 title : %s\n", Book1.title);
printf( "Book 1 author : %s\n", Book1.author);
printf( "Book 1 subject : %s\n", Book1.subject);
printf( "Book 1 book_id : %d\n", Book1.book_id);
/* print Book2 info */
printf( "Book 2 title : %s\n", Book2.title);
printf( "Book 2 author : %s\n", Book2.author);
printf( "Book 2 subject : %s\n", Book2.subject);
printf( "Book 2 book_id : %d\n", Book2.book_id);
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Book 1 title : C Programming Book 1 author : Nuha Ali Book 1 subject : C Programming Tutorial Book 1 book_id : 6495407 Book 2 title : Telecom Billing Book 2 author : Zara Ali Book 2 subject : Telecom Billing Tutorial Book 2 book_id : 6495700

=== Structures as Function Arguments

You can pass a structure as a function argument in the same way as you pass any other variable or pointer.

[source]

#include <stdio.h> #include <string.h>

struct Books { char title[50]; char author[50]; char subject[100]; int book_id; };

/* function declaration */ void printBook( struct Books book );

int main( ) {

struct Books Book1;        /* Declare Book1 of type Book */
struct Books Book2;        /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info */
printBook( Book1 );
/* Print Book2 info */
printBook( Book2 );
   return 0;
}

void printBook( struct Books book ) {

   printf( "Book title : %s\n", book.title);
   printf( "Book author : %s\n", book.author);
   printf( "Book subject : %s\n", book.subject);
   printf( "Book book_id : %d\n", book.book_id);
}
When the above code is compiled and executed, it produces the following result −

[source]

Book title : C Programming Book author : Nuha Ali Book subject : C Programming Tutorial Book book_id : 6495407 Book title : Telecom Billing Book author : Zara Ali Book subject : Telecom Billing Tutorial Book book_id : 6495700

=== Pointers to Structures

You can define pointers to structures in the same way as you define pointer to any other variable −

[source]

struct Books *struct_pointer;

Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the '&'; operator before the structure's name as follows −

[source]

struct_pointer = &Book1;

To access the members of a structure using a pointer to that structure, you must use the → operator as follows −

[source]

struct_pointer→title;

Let us re-write the above example using structure pointer.

[source]

#include <stdio.h> #include <string.h>

struct Books { char title[50]; char author[50]; char subject[100]; int book_id; };

/* function declaration */ void printBook( struct Books *book ); int main( ) {

struct Books Book1;        /* Declare Book1 of type Book */
struct Books Book2;        /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info by passing address of Book1 */
printBook( &Book1 );
/* print Book2 info by passing address of Book2 */
printBook( &Book2 );
   return 0;
}

void printBook( struct Books *book ) {

   printf( "Book title : %s\n", book->title);
   printf( "Book author : %s\n", book->author);
   printf( "Book subject : %s\n", book->subject);
   printf( "Book book_id : %d\n", book->book_id);
}
When the above code is compiled and executed, it produces the following result −

[source]

Book title : C Programming Book author : Nuha Ali Book subject : C Programming Tutorial Book book_id : 6495407 Book title : Telecom Billing Book author : Zara Ali Book subject : Telecom Billing Tutorial Book book_id : 6495700

=== Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples include −

. Packing several objects into a machine word. e.g. 1 bit flags can be compacted.


. Reading external file formats -- non-standard file formats could be read in, e.g., 9-bit integers.


C allows us to do this in a structure definition by putting :bit length after the variable. For example −

[source]

struct packed_struct { unsigned int f1:1; unsigned int f2:1; unsigned int f3:1; unsigned int f4:1; unsigned int type:4; unsigned int my_int:9; } pack;

Here, the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4-bit type and a 9-bit my_int.

C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case, then some compilers may allow memory overlap for the fields while others would store the next field in the next word.


== C - Unions

A *union* is a special data type available in C that allows to store different data types in the same memory location. You can define a union with many members, but only one member can contain a value at any given time. Unions provide an efficient way of using the same memory location for multiple-purpose.


=== Defining a Union

To define a union, you must use the *union* statement in the same way as you did while defining a structure. The union statement defines a new data type with more than one member for your program. The format of the union statement is as follows −

[source]

union [union tag] { member definition; member definition; …​ member definition; } [one or more union variables];

The *union tag* is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the union's definition, before the final semicolon, you can specify one or more union variables but it is optional. Here is the way you would define a union type named Data having three members i, f, and str −

[source]

union Data { int i; float f; char str[20]; } data;

Now, a variable of *Data* type can store an integer, a floating-point number, or a string of characters. It means a single variable, i.e., same memory location, can be used to store multiple types of data. You can use any built-in or user defined data types inside a union based on your requirement.

The memory occupied by a union will be large enough to hold the largest member of the union. For example, in the above example, Data type will occupy 20 bytes of memory space because this is the maximum space which can be occupied by a character string. The following example displays the total memory size occupied by the above union −

[source]

#include <stdio.h> #include <string.h>

union Data { int i; float f; char str[20]; };

int main( ) {

union Data data;
printf( "Memory size occupied by data : %d\n", sizeof(data));
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Memory size occupied by data : 20

=== Accessing Union Members

To access any member of a union, we use the *member access operator (.)*. The member access operator is coded as a period between the union variable name and the union member that we wish to access. You would use the keyword *union* to define variables of union type. The following example shows how to use unions in a program −

[source]

#include <stdio.h> #include <string.h>

union Data { int i; float f; char str[20]; };

int main( ) {

union Data data;
data.i = 10;
data.f = 220.5;
strcpy( data.str, "C Programming");
printf( "data.i : %d\n", data.i);
printf( "data.f : %f\n", data.f);
printf( "data.str : %s\n", data.str);
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

data.i : 1917853763 data.f : 4122360580327794860452759994368.000000 data.str : C Programming

Here, we can see that the values of *i* and *f* members of union got corrupted because the final value assigned to the variable has occupied the memory location and this is the reason that the value of *str* member is getting printed very well.

Now let's look into the same example once again where we will use one variable at a time which is the main purpose of having unions −

[source]

#include <stdio.h> #include <string.h>

union Data { int i; float f; char str[20]; };

int main( ) {

union Data data;
data.i = 10;
printf( "data.i : %d\n", data.i);
data.f = 220.5;
printf( "data.f : %f\n", data.f);
strcpy( data.str, "C Programming");
printf( "data.str : %s\n", data.str);
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

data.i : 10 data.f : 220.500000 data.str : C Programming

Here, all the members are getting printed very well because one member is being used at a time.


== C - Bit Fields

Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called status, as follows −

[source]

struct { unsigned int widthValidated; unsigned int heightValidated; } status;

This structure requires 8 bytes of memory space but in actual, we are going to store either 0 or 1 in each of the variables. The C programming language offers a better way to utilize the memory space in such situations.

If you are using such variables inside a structure then you can define the width of a variable which tells the C compiler that you are going to use only those number of bytes. For example, the above structure can be re-written as follows −

[source]

struct { unsigned int widthValidated : 1; unsigned int heightValidated : 1; } status;

The above structure requires 4 bytes of memory space for status variable, but only 2 bits will be used to store the values.

If you will use up to 32 variables each one with a width of 1 bit, then also the status structure will use 4 bytes. However as soon as you have 33 variables, it will allocate the next slot of the memory and it will start using 8 bytes. Let us check the following example to understand the concept −

[source]

#include <stdio.h> #include <string.h>

/* define simple structure */ struct { unsigned int widthValidated; unsigned int heightValidated; } status1;

/* define a structure with bit fields */ struct { unsigned int widthValidated : 1; unsigned int heightValidated : 1; } status2;

int main( ) { printf( "Memory size occupied by status1 : %d\n", sizeof(status1)); printf( "Memory size occupied by status2 : %d\n", sizeof(status2)); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

Memory size occupied by status1 : 8 Memory size occupied by status2 : 4

=== Bit Field Declaration

The declaration of a bit-field has the following form inside a structure −

[source]

struct { type [member_name] : width ; };

The following table describes the variable elements of a bit field −
[%autowidth]
|===

|Sr.No.|Element & Description
|1|*type*
An integer type that determines how a bit-field's value is interpreted. The type may be int, signed int, or unsigned int.

|2|*member_name*
The name of the bit-field.

|3|*width*
The number of bits in the bit-field. The width must be less than or equal to the bit width of the specified type.

|===

The variables defined with a predefined width are called *bit fields*. A bit field can hold more than a single bit; for example, if you need a variable to store a value from 0 to 7, then you can define a bit field with a width of 3 bits as follows −

[source]

struct { unsigned int age : 3; } Age;

The above structure definition instructs the C compiler that the age variable is going to use only 3 bits to store the value. If you try to use more than 3 bits, then it will not allow you to do so. Let us try the following example −

[source]

#include <stdio.h> #include <string.h>

struct { unsigned int age : 3; } Age;

int main( ) {

Age.age = 4;
printf( "Sizeof( Age ) : %d\n", sizeof(Age) );
printf( "Age.age : %d\n", Age.age );
Age.age = 7;
printf( "Age.age : %d\n", Age.age );
Age.age = 8;
printf( "Age.age : %d\n", Age.age );
   return 0;
}
When the above code is compiled it will compile with a warning and when executed, it produces the following result −

[source]

Sizeof( Age ) : 4 Age.age : 4 Age.age : 7 Age.age : 0

== C - typedef

The C programming language provides a keyword called *typedef*, which you can use to give a type a new name. Following is an example to define a term *BYTE* for one-byte numbers −

[source]

typedef unsigned char BYTE;

After this type definition, the identifier BYTE can be used as an abbreviation for the type *unsigned char, for example.*.

[source]

BYTE b1, b2;

By convention, uppercase letters are used for these definitions to remind the user that the type name is really a symbolic abbreviation, but you can use lowercase, as follows −

[source]

typedef unsigned char byte;

You can use *typedef* to give a name to your user defined data types as well. For example, you can use typedef with structure to define a new data type and then use that data type to define structure variables directly as follows −

[source]

#include <stdio.h> #include <string.h>

typedef struct Books { char title[50]; char author[50]; char subject[100]; int book_id; } Book;

int main( ) {

Book book;
strcpy( book.title, "C Programming");
strcpy( book.author, "Nuha Ali");
strcpy( book.subject, "C Programming Tutorial");
book.book_id = 6495407;
printf( "Book title : %s\n", book.title);
printf( "Book author : %s\n", book.author);
printf( "Book subject : %s\n", book.subject);
printf( "Book book_id : %d\n", book.book_id);
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Book title : C Programming Book author : Nuha Ali Book subject : C Programming Tutorial Book book_id : 6495407

=== typedef vs

*#define* is a C-directive which is also used to define the aliases for various data types similar to *typedef* but with the following differences −

. *typedef* is limited to giving symbolic names to types only where as *#define* can be used to define alias for values as well, q., you can define 1 as ONE etc.


. *typedef* interpretation is performed by the compiler whereas *#define* statements are processed by the pre-processor.


The following example shows how to use #define in a program −

[source]

#include <stdio.h>

#define TRUE 1 #define FALSE 0

int main( ) { printf( "Value of TRUE : %d\n", TRUE); printf( "Value of FALSE : %d\n", FALSE);

   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of TRUE : 1 Value of FALSE : 0

== C - Input and Output

When we say *Input*, it means to feed some data into a program. An input can be given in the form of a file or from the command line. C programming provides a set of built-in functions to read the given input and feed it to the program as per requirement.

When we say *Output*, it means to display some data on screen, printer, or in any file. C programming provides a set of built-in functions to output the data on the computer screen as well as to save it in text or binary files.


=== The Standard Files

C programming treats all the devices as files. So devices such as the display are addressed in the same way as files and the following three files are automatically opened when a program executes to provide access to the keyboard and screen.
[%autowidth]
|===

|Standard File|File Pointer|Device
|Standard input|stdin|Keyboard
|Standard output|stdout|Screen
|Standard error|stderr|Your screen
|===

The file pointers are the means to access the file for reading and writing purpose. This section explains how to read values from the screen and how to print the result on the screen.


=== The getchar() and putchar() Functions

The *int getchar(void)* function reads the next available character from the screen and returns it as an integer. This function reads only single character at a time. You can use this method in the loop in case you want to read more than one character from the screen.

The *int putchar(int c)* function puts the passed character on the screen and returns the same character. This function puts only single character at a time. You can use this method in the loop in case you want to display more than one character on the screen. Check the following example −

[source]

#include <stdio.h> int main( ) {

int c;
printf( "Enter a value :");
c = getchar( );
printf( "\nYou entered: ");
putchar( c );
   return 0;
}
When the above code is compiled and executed, it waits for you to input some text. When you enter a text and press enter, then the program proceeds and reads only a single character and displays it as follows −

[source]

$./a.out Enter a value : this is test You entered: t

=== The gets() and puts() Functions

The *char *gets(char *s)* function reads a line from *stdin* into the buffer pointed to by *s* until either a terminating newline or EOF (End of File).

The *int puts(const char *s)* function writes the string 's' and 'a' trailing newline to *stdout*.

*NOTE:* Though it has been deprecated to use gets() function, Instead of using gets, you want to use link:../c_standard_library/c_function_fgets.html[fgets()].

[source]

#include <stdio.h> int main( ) {

char str[100];
printf( "Enter a value :");
gets( str );
printf( "\nYou entered: ");
puts( str );
   return 0;
}
When the above code is compiled and executed, it waits for you to input some text. When you enter a text and press enter, then the program proceeds and reads the complete line till end, and displays it as follows −

[source]

$./a.out Enter a value : this is test You entered: this is test

=== The scanf() and printf() Functions

The *int scanf(const char *format, ...)* function reads the input from the standard input stream *stdin* and scans that input according to the *format* provided.

The *int printf(const char *format, ...)* function writes the output to the standard output stream *stdout* and produces the output according to the format provided.

The *format* can be a simple constant string, but you can specify %s, %d, %c, %f, etc., to print or read strings, integer, character or float respectively. There are many other formatting options available which can be used based on requirements. Let us now proceed with a simple example to understand the concepts better −

[source]

#include <stdio.h> int main( ) {

char str[100];
int i;
printf( "Enter a value :");
scanf("%s %d", str, &i);
printf( "\nYou entered: %s %d ", str, i);
   return 0;
}
When the above code is compiled and executed, it waits for you to input some text. When you enter a text and press enter, then program proceeds and reads the input and displays it as follows −

[source]

$./a.out Enter a value : seven 7 You entered: seven 7

Here, it should be noted that scanf() expects input in the same format as you provided %s and %d, which means you have to provide valid inputs like "string integer". If you provide "string string" or "integer integer", then it will be assumed as wrong input. Secondly, while reading a string, scanf() stops reading as soon as it encounters a space, so "this is test" are three strings for scanf().


== C - File I/O

The last chapter explained the standard input and output devices handled by C programming language. This chapter cover how C programmers can create, open, close text or binary files for their data storage.

A file represents a sequence of bytes, regardless of it being a text file or a binary file. C programming language provides access on high level functions as well as low level (OS level) calls to handle file on your storage devices. This chapter will take you through the important calls for file management.


=== Opening Files

You can use the *fopen( )* function to create a new file or to open an existing file. This call will initialize an object of the type *FILE*, which contains all the information necessary to control the stream. The prototype of this function call is as follows −

[source]

FILE *fopen( const char * filename, const char * mode );

Here, *filename* is a string literal, which you will use to name your file, and access *mode* can have one of the following values −
[%autowidth]
|===

|Sr.No.|Mode & Description
|1|*r*
Opens an existing text file for reading purpose.

|2|*w*
Opens a text file for writing. If it does not exist, then a new file is created. Here your program will start writing content from the beginning of the file.

|3|*a*
Opens a text file for writing in appending mode. If it does not exist, then a new file is created. Here your program will start appending content in the existing file content.

|4|*r+*
Opens a text file for both reading and writing.

|5|*w+*
Opens a text file for both reading and writing. It first truncates the file to zero length if it exists, otherwise creates a file if it does not exist.

|6|*a+*
Opens a text file for both reading and writing. It creates the file if it does not exist. The reading will start from the beginning but writing can only be appended.

|===

If you are going to handle binary files, then you will use following access modes instead of the above mentioned ones −

[source]

"rb", "wb", "ab", "rb+", "r+b", "wb+", "w+b", "ab+", "a+b"

=== Closing a File

To close a file, use the fclose( ) function. The prototype of this function is −

[source]

int fclose( FILE *fp );

The *fclose(-)* function returns zero on success, or *EOF* if there is an error in closing the file. This function actually flushes any data still pending in the buffer to the file, closes the file, and releases any memory used for the file. The EOF is a constant defined in the header file *stdio.h*.

There are various functions provided by C standard library to read and write a file, character by character, or in the form of a fixed length string.


=== Writing a File

Following is the simplest function to write individual characters to a stream −

[source]

int fputc( int c, FILE *fp );

The function *fputc()* writes the character value of the argument c to the output stream referenced by fp. It returns the written character written on success otherwise *EOF* if there is an error. You can use the following functions to write a null-terminated string to a stream −

[source]

int fputs( const char *s, FILE *fp );

The function *fputs()* writes the string *s* to the output stream referenced by fp. It returns a non-negative value on success, otherwise *EOF* is returned in case of any error. You can use *int fprintf(FILE *fp,const char *format, ...)* function as well to write a string into a file. Try the following example.

Make sure you have */tmp* directory available. If it is not, then before proceeding, you must create this directory on your machine.

[source]

#include <stdio.h>

main() { FILE *fp;

   fp = fopen("/tmp/test.txt", "w+");
   fprintf(fp, "This is testing for fprintf...\n");
   fputs("This is testing for fputs...\n", fp);
   fclose(fp);
}
When the above code is compiled and executed, it creates a new file *test.txt* in /tmp directory and writes two lines using two different functions. Let us read this file in the next section.


=== Reading a File

Given below is the simplest function to read a single character from a file −

[source]

int fgetc( FILE * fp );

The *fgetc()* function reads a character from the input file referenced by fp. The return value is the character read, or in case of any error, it returns *EOF*. The following function allows to read a string from a stream −

[source]

char *fgets( char *buf, int n, FILE *fp );

The functions *fgets()* reads up to n-1 characters from the input stream referenced by fp. It copies the read string into the buffer *buf*, appending a *null* character to terminate the string.

If this function encounters a newline character '\n' or the end of the file EOF before they have read the maximum number of characters, then it returns only the characters read up to that point including the new line character. You can also use *int fscanf(FILE *fp, const char *format, ...)* function to read strings from a file, but it stops reading after encountering the first space character.

[source]

#include <stdio.h>

main() {

FILE *fp;
char buff[255];
fp = fopen("/tmp/test.txt", "r");
fscanf(fp, "%s", buff);
printf("1 : %s\n", buff );
fgets(buff, 255, (FILE*)fp);
printf("2: %s\n", buff );
fgets(buff, 255, (FILE*)fp);
printf("3: %s\n", buff );
fclose(fp);

}

When the above code is compiled and executed, it reads the file created in the previous section and produces the following result −

[source]

1 : This 2: is testing for fprintf…​

3: This is testing for fputs…​

Let's see a little more in detail about what happened here. First, *fscanf()* read just *This* because after that, it encountered a space, second call is for *fgets()* which reads the remaining line till it encountered end of line. Finally, the last call *fgets()* reads the second line completely.


=== Binary I/O Functions

There are two functions, that can be used for binary input and output −

[source]

size_t fread(void *ptr, size_t size_of_elements, size_t number_of_elements, FILE *a_file);

size_t fwrite(const void *ptr, size_t size_of_elements, size_t number_of_elements, FILE *a_file);

Both of these functions should be used to read or write blocks of memories - usually arrays or structures.


== C - Preprocessors

The *C Preprocessor* is not a part of the compiler, but is a separate step in the compilation process. In simple terms, a C Preprocessor is just a text substitution tool and it instructs the compiler to do required pre-processing before the actual compilation. We'll refer to the C Preprocessor as CPP.

All preprocessor commands begin with a hash symbol (#). It must be the first nonblank character, and for readability, a preprocessor directive should begin in the first column. The following section lists down all the important preprocessor directives −
[%autowidth]
|===

|Sr.No.|Directive & Description
|1|*#define*
Substitutes a preprocessor macro.

|2|*#include*
Inserts a particular header from another file.

|3|*#undef*
Undefines a preprocessor macro.

|4|*#ifdef*
Returns true if this macro is defined.

|5|*#ifndef*
Returns true if this macro is not defined.

|6|*#if*
Tests if a compile time condition is true.

|7|*#else*
The alternative for #if.

|8|*#elif*
#else and #if in one statement.

|9|*#endif*
Ends preprocessor conditional.

|10|*#error*
Prints error message on stderr.

|11|*#pragma*
Issues special commands to the compiler, using a standardized method.

|===


=== Preprocessors Examples

Analyze the following examples to understand various directives.

[source]

#define MAX_ARRAY_LENGTH 20

This directive tells the CPP to replace instances of MAX_ARRAY_LENGTH with 20. Use #define for constants to increase readability.

[source]

#include <stdio.h> #include "myheader.h"

These directives tell the CPP to get stdio.h from *System Libraries* and add the text to the current source file. The next line tells CPP to get *myheader.h* from the local directory and add the content to the current source file.

[source]

#undef FILE_SIZE #define FILE_SIZE 42

It tells the CPP to undefine existing FILE_SIZE and define it as 42.

[source]

#ifndef MESSAGE #define MESSAGE "You wish!" #endif

It tells the CPP to define MESSAGE only if MESSAGE isn't already defined.

[source]

#ifdef DEBUG /* Your debugging statements here */ #endif

It tells the CPP to process the statements enclosed if DEBUG is defined. This is useful if you pass the -DDEBUG flag to the gcc compiler at the time of compilation. This will define DEBUG, so you can turn debugging on and off on the fly during compilation.


=== Predefined Macros

ANSI C defines a number of macros. Although each one is available for use in programming, the predefined macros should not be directly modified.
[%autowidth]
|===

|Sr.No.|Macro & Description
|1|*__DATE__*
The current date as a character literal in "MMM DD YYYY" format.

|2|*__TIME__*
The current time as a character literal in "HH:MM:SS" format.

|3|*__FILE__*
This contains the current filename as a string literal.

|4|*__LINE__*
This contains the current line number as a decimal constant.

|5|*__STDC__*
Defined as 1 when the compiler complies with the ANSI standard.

|===

Let's try the following example −

[source]

#include <stdio.h>

int main() {

printf("File :%s\n", __FILE__ );
printf("Date :%s\n", __DATE__ );
printf("Time :%s\n", __TIME__ );
printf("Line :%d\n", __LINE__ );
printf("ANSI :%d\n", __STDC__ );

}

When the above code in a file *test.c* is compiled and executed, it produces the following result −

[source]

File :test.c Date :Jun 2 2012 Time :03:36:24 Line :8 ANSI :1

=== Preprocessor Operators

The C preprocessor offers the following operators to help create macros −


==== The Macro Continuation (\) Operator

A macro is normally confined to a single line. The macro continuation operator (\) is used to continue a macro that is too long for a single line. For example −

[source]

#define message_for(a, b) \ printf(#a " and " #b ": We love you!\n")

==== The Stringize (

The stringize or number-sign operator ( '#' ), when used within a macro definition, converts a macro parameter into a string constant. This operator may be used only in a macro having a specified argument or parameter list. For example −

[source]

#include <stdio.h>

#define message_for(a, b) \ printf(#a " and " #b ": We love you!\n")

int main(void) { message_for(Carole, Debra); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

Carole and Debra: We love you!

==== The Token Pasting (

The token-pasting operator (##) within a macro definition combines two arguments. It permits two separate tokens in the macro definition to be joined into a single token. For example −

[source]

#include <stdio.h>

define tokenpaster(n) printf ("token" #n " = %d", token#n)

int main(void) { int token34 = 40; tokenpaster(34); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

token34 = 40

It happened so because this example results in the following actual output from the preprocessor −

[source]

printf ("token34 = %d", token34);

This example shows the concatenation of token##n into token34 and here we have used both *stringize* and *token-pasting*.


==== The Defined() Operator

The preprocessor *defined* operator is used in constant expressions to determine if an identifier is defined using #define. If the specified identifier is defined, the value is true (non-zero). If the symbol is not defined, the value is false (zero). The defined operator is specified as follows −

[source]

#include <stdio.h>

#if !defined (MESSAGE) #define MESSAGE "You wish!" #endif

int main(void) { printf("Here is the message: %s\n", MESSAGE); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

Here is the message: You wish!

=== Parameterized Macros

One of the powerful functions of the CPP is the ability to simulate functions using parameterized macros. For example, we might have some code to square a number as follows −

[source]

int square(int x) { return x * x; }

We can rewrite above the code using a macro as follows −

[source]

#define square(x) x) * (x

Macros with arguments must be defined using the *#define* directive before they can be used. The argument list is enclosed in parentheses and must immediately follow the macro name. Spaces are not allowed between the macro name and open parenthesis. For example −

[source]

#include <stdio.h>

#define MAX(x,y) x) > (y) ? (x) : (y

int main(void) { printf("Max between 20 and 10 is %d\n", MAX(10, 20)); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

Max between 20 and 10 is 20

== C - Header Files

A header file is a file with extension *.h* which contains C function declarations and macro definitions to be shared between several source files. There are two types of header files: the files that the programmer writes and the files that comes with your compiler.

You request to use a header file in your program by including it with the C preprocessing directive *#include*, like you have seen inclusion of *stdio.h* header file, which comes along with your compiler.

Including a header file is equal to copying the content of the header file but we do not do it because it will be error-prone and it is not a good idea to copy the content of a header file in the source files, especially if we have multiple source files in a program.

A simple practice in C or C++ programs is that we keep all the constants, macros, system wide global variables, and function prototypes in the header files and include that header file wherever it is required.


=== Include Syntax

Both the user and the system header files are included using the preprocessing directive *#include*. It has the following two forms −

[source]

#include <file>

This form is used for system header files. It searches for a file named 'file' in a standard list of system directories. You can prepend directories to this list with the -I option while compiling your source code.

[source]

#include "file"

This form is used for header files of your own program. It searches for a file named 'file' in the directory containing the current file. You can prepend directories to this list with the -I option while compiling your source code.


=== Include Operation

The *#include* directive works by directing the C preprocessor to scan the specified file as input before continuing with the rest of the current source file. The output from the preprocessor contains the output already generated, followed by the output resulting from the included file, followed by the output that comes from the text after the *#include* directive. For example, if you have a header file header.h as follows −

[source]

char *test (void);

and a main program called program.c that uses the header file, like this −

[source]

int x; #include "header.h"

int main (void) { puts (test ()); }

the compiler will see the same token stream as it would if program.c read.

[source]

int x; char *test (void);

int main (void) { puts (test ()); }

=== Once-Only Headers

If a header file happens to be included twice, the compiler will process its contents twice and it will result in an error. The standard way to prevent this is to enclose the entire real contents of the file in a conditional, like this −

[source]

#ifndef HEADER_FILE #define HEADER_FILE

the entire header file file

#endif

This construct is commonly known as a wrapper *#ifndef*. When the header is included again, the conditional will be false, because HEADER_FILE is defined. The preprocessor will skip over the entire contents of the file, and the compiler will not see it twice.


=== Computed Includes

Sometimes it is necessary to select one of the several different header files to be included into your program. For instance, they might specify configuration parameters to be used on different sorts of operating systems. You could do this with a series of conditionals as follows −

[source]

#if SYSTEM_1 # include "system_1.h" #elif SYSTEM_2 # include "system_2.h" #elif SYSTEM_3 …​ #endif

But as it grows, it becomes tedious, instead the preprocessor offers the ability to use a macro for the header name. This is called a *computed include*. Instead of writing a header name as the direct argument of *#include*, you simply put a macro name there −

[source]

#define SYSTEM_H "system_1.h" …​ #include SYSTEM_H

SYSTEM_H will be expanded, and the preprocessor will look for system_1.h as if the *#include* had been written that way originally. SYSTEM_H could be defined by your Makefile with a -D option.


== C - Type Casting

Type casting is a way to convert a variable from one data type to another data type. For example, if you want to store a 'long' value into a simple integer then you can type cast 'long' to 'int'. You can convert the values from one type to another explicitly using the *cast operator* as follows −

[source]

(type_name) expression

Consider the following example where the cast operator causes the division of one integer variable by another to be performed as a floating-point operation −

[source]

#include <stdio.h>

main() {

int sum = 17, count = 5;
double mean;
   mean = (double) sum / count;
   printf("Value of mean : %f\n", mean );
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of mean : 3.400000

It should be noted here that the cast operator has precedence over division, so the value of *sum* is first converted to type *double* and finally it gets divided by count yielding a double value.

Type conversions can be implicit which is performed by the compiler automatically, or it can be specified explicitly through the use of the *cast operator*. It is considered good programming practice to use the cast operator whenever type conversions are necessary.


=== Integer Promotion

Integer promotion is the process by which values of integer type "smaller" than *int* or *unsigned int* are converted either to *int* or *unsigned int*. Consider an example of adding a character with an integer −

[source]

#include <stdio.h>

main() {

int  i = 17;
char c = 'c'; /* ascii value is 99 */
int sum;
   sum = i + c;
   printf("Value of sum : %d\n", sum );
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of sum : 116

Here, the value of sum is 116 because the compiler is doing integer promotion and converting the value of 'c' to ASCII before performing the actual addition operation.


=== Usual Arithmetic Conversion

The *usual arithmetic conversions* are implicitly performed to cast their values to a common type. The compiler first performs integer promotion; if the operands still have different types, then they are converted to the type that appears highest in the following hierarchy −

image::https://www.iokays.com/tutorialspoint/cprogramming/_images/usual_arithmetic_conversion.png[Usual Arithmetic Conversion]

The usual arithmetic conversions are not performed for the assignment operators, nor for the logical operators && and ||. Let us take the following example to understand the concept −

[source]

#include <stdio.h>

main() {

int  i = 17;
char c = 'c'; /* ascii value is 99 */
float sum;
   sum = i + c;
   printf("Value of sum : %f\n", sum );
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of sum : 116.000000

Here, it is simple to understand that first c gets converted to integer, but as the final value is double, usual arithmetic conversion applies and the compiler converts i and c into 'float' and adds them yielding a 'float' result.


== C - Error Handling

As such, C programming does not provide direct support for error handling but being a system programming language, it provides you access at lower level in the form of return values. Most of the C or even Unix function calls return -1 or NULL in case of any error and set an error code *errno*. It is set as a global variable and indicates an error occurred during any function call. You can find various error codes defined in <error.h> header file.

So a C programmer can check the returned values and can take appropriate action depending on the return value. It is a good practice, to set errno to 0 at the time of initializing a program. A value of 0 indicates that there is no error in the program.


=== errno, perror(). and strerror()

The C programming language provides *perror()* and *strerror()* functions which can be used to display the text message associated with *errno*.

. The *perror()* function displays the string you pass to it, followed by a colon, a space, and then the textual representation of the current errno value.


. The *strerror()* function, which returns a pointer to the textual representation of the current errno value.


Let's try to simulate an error condition and try to open a file which does not exist. Here I'm using both the functions to show the usage, but you can use one or more ways of printing your errors. Second important point to note is that you should use *stderr* file stream to output all the errors.

[source]

#include <stdio.h> #include <errno.h> #include <string.h>

extern int errno ;

int main () {

FILE * pf;
int errnum;
pf = fopen ("unexist.txt", "rb");
if (pf == NULL) {
   errnum = errno;
   fprintf(stderr, "Value of errno: %d\n", errno);
   perror("Error printed by perror");
   fprintf(stderr, "Error opening file: %s\n", strerror( errnum ));
} else {
   fclose (pf);
}
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of errno: 2 Error printed by perror: No such file or directory Error opening file: No such file or directory

=== Divide by Zero Errors

It is a common problem that at the time of dividing any number, programmers do not check if a divisor is zero and finally it creates a runtime error.

The code below fixes this by checking if the divisor is zero before dividing −

[source]

#include <stdio.h> #include <stdlib.h>

main() {

int dividend = 20;
int divisor = 0;
int quotient;
if( divisor == 0){
   fprintf(stderr, "Division by zero! Exiting...\n");
   exit(-1);
}
quotient = dividend / divisor;
fprintf(stderr, "Value of quotient : %d\n", quotient );
   exit(0);
}
When the above code is compiled and executed, it produces the following result −

[source]

Division by zero! Exiting…​

=== Program Exit Status

It is a common practice to exit with a value of EXIT_SUCCESS in case of program coming out after a successful operation. Here, EXIT_SUCCESS is a macro and it is defined as 0.

If you have an error condition in your program and you are coming out then you should exit with a status EXIT_FAILURE which is defined as -1. So let's write above program as follows −

[source]

#include <stdio.h> #include <stdlib.h>

main() {

int dividend = 20;
int divisor = 5;
int quotient;
if( divisor == 0) {
   fprintf(stderr, "Division by zero! Exiting...\n");
   exit(EXIT_FAILURE);
}
quotient = dividend / divisor;
fprintf(stderr, "Value of quotient : %d\n", quotient );
   exit(EXIT_SUCCESS);
}
When the above code is compiled and executed, it produces the following result −

[source]

Value of quotient : 4

== C - Recursion

Recursion is the process of repeating items in a self-similar way. In programming languages, if a program allows you to call a function inside the same function, then it is called a recursive call of the function.

[source]

void recursion() { recursion(); /* function calls itself */ }

int main() { recursion(); }

The C programming language supports recursion, i.e., a function to call itself. But while using recursion, programmers need to be careful to define an exit condition from the function, otherwise it will go into an infinite loop.

Recursive functions are very useful to solve many mathematical problems, such as calculating the factorial of a number, generating Fibonacci series, etc.


=== Number Factorial

The following example calculates the factorial of a given number using a recursive function −

[source]

#include <stdio.h>

unsigned long long int factorial(unsigned int i) {

   if(i <= 1) {
      return 1;
   }
   return i * factorial(i - 1);
}

int main() { int i = 12; printf("Factorial of %d is %d\n", i, factorial(i)); return 0; }

When the above code is compiled and executed, it produces the following result −

[source]

Factorial of 12 is 479001600

=== Fibonacci Series

The following example generates the Fibonacci series for a given number using a recursive function −

[source]

#include <stdio.h>

int fibonacci(int i) {

if(i == 0) {
   return 0;
}
   if(i == 1) {
      return 1;
   }
   return fibonacci(i-1) + fibonacci(i-2);
}

int main() {

int i;
for (i = 0; i < 10; i++) {
   printf("%d\t\n", fibonacci(i));
}
   return 0;
}
When the above code is compiled and executed, it produces the following result −

[source]

0 1 1 2 3 5 8 13 21 34

== C - Variable Arguments

Sometimes, you may come across a situation, when you want to have a function, which can take variable number of arguments, i.e., parameters, instead of predefined number of parameters. The C programming language provides a solution for this situation and you are allowed to define a function which can accept variable number of parameters based on your requirement. The following example shows the definition of such a function.

[source]

int func(int, …​ ) { . . . }

int main() { func(1, 2, 3); func(1, 2, 3, 4); }

It should be noted that the function *func()* has its last argument as ellipses, i.e. three dotes (*...*) and the one just before the ellipses is always an *int* which will represent the total number variable arguments passed. To use such functionality, you need to make use of *stdarg.h* header file which provides the functions and macros to implement the functionality of variable arguments and follow the given steps −

. Define a function with its last parameter as ellipses and the one just before the ellipses is always an *int* which will represent the number of arguments.


. Create a *va_list* type variable in the function definition. This type is defined in stdarg.h header file.


. Use *int* parameter and *va_start* macro to initialize the *va_list* variable to an argument list. The macro va_start is defined in stdarg.h header file.


. Use *va_arg* macro and *va_list* variable to access each item in argument list.


. Use a macro *va_end* to clean up the memory assigned to *va_list* variable.


Now let us follow the above steps and write down a simple function which can take the variable number of parameters and return their average −

[source]

#include <stdio.h> #include <stdarg.h>

double average(int num,…​) {

va_list valist;
double sum = 0.0;
int i;
/* initialize valist for num number of arguments */
va_start(valist, num);
/* access all the arguments assigned to valist */
for (i = 0; i < num; i++) {
   sum += va_arg(valist, int);
}
/* clean memory reserved for valist */
va_end(valist);
   return sum/num;
}

int main() { printf("Average of 2, 3, 4, 5 = %f\n", average(4, 2,3,4,5)); printf("Average of 5, 10, 15 = %f\n", average(3, 5,10,15)); }

When the above code is compiled and executed, it produces the following result. It should be noted that the function *average()* has been called twice and each time the first argument represents the total number of variable arguments being passed. Only ellipses will be used to pass variable number of arguments.

[source]

Average of 2, 3, 4, 5 = 3.500000 Average of 5, 10, 15 = 10.000000

== C - Memory Management

This chapter explains dynamic memory management in C. The C programming language provides several functions for memory allocation and management. These functions can be found in the *<stdlib.h>* header file.
[%autowidth]
|===

|Sr.No.|Function & Description
|1|*void *calloc(int num, int size);*
This function allocates an array of *num* elements each of which size in bytes will be *size*.

|2|*void free(void *address);*
This function releases a block of memory block specified by address.

|3|*void *malloc(size_t size);*
This function allocates an array of *num* bytes and leave them uninitialized.

|4|*void *realloc(void *address, int newsize);*
This function re-allocates memory extending it upto *newsize*.

|===


=== Allocating Memory Dynamically

While programming, if you are aware of the size of an array, then it is easy and you can define it as an array. For example, to store a name of any person, it can go up to a maximum of 100 characters, so you can define something as follows −

[source]

char name[100];

But now let us consider a situation where you have no idea about the length of the text you need to store, for example, you want to store a detailed description about a topic. Here we need to define a pointer to character without defining how much memory is required and later, based on requirement, we can allocate memory as shown in the below example −

[source]

#include <stdio.h> #include <stdlib.h> #include <string.h>

int main() {

char name[100];
char *description;
strcpy(name, "Zara Ali");
/* allocate memory dynamically */
description = malloc( 200 * sizeof(char) );
if( description == NULL ) {
   fprintf(stderr, "Error - unable to allocate required memory\n");
} else {
   strcpy( description, "Zara ali a DPS student in class 10th");
}
   printf("Name = %s\n", name );
   printf("Description: %s\n", description );
}
When the above code is compiled and executed, it produces the following result.

[source]

Name = Zara Ali Description: Zara ali a DPS student in class 10th

Same program can be written using *calloc();* only thing is you need to replace malloc with calloc as follows −

[source]

calloc(200, sizeof(char));

So you have complete control and you can pass any size value while allocating memory, unlike arrays where once the size defined, you cannot change it.


=== Resizing and Releasing Memory

When your program comes out, operating system automatically release all the memory allocated by your program but as a good practice when you are not in need of memory anymore then you should release that memory by calling the function *free()*.

Alternatively, you can increase or decrease the size of an allocated memory block by calling the function *realloc()*. Let us check the above program once again and make use of realloc() and free() functions −

[source]

#include <stdio.h> #include <stdlib.h> #include <string.h>

int main() {

char name[100];
char *description;
strcpy(name, "Zara Ali");
/* allocate memory dynamically */
description = malloc( 30 * sizeof(char) );
if( description == NULL ) {
   fprintf(stderr, "Error - unable to allocate required memory\n");
} else {
   strcpy( description, "Zara ali a DPS student.");
}
/* suppose you want to store bigger description */
description = realloc( description, 100 * sizeof(char) );
if( description == NULL ) {
   fprintf(stderr, "Error - unable to allocate required memory\n");
} else {
   strcat( description, "She is in class 10th");
}
printf("Name = %s\n", name );
printf("Description: %s\n", description );
   /* release memory using free() function */
   free(description);
}
When the above code is compiled and executed, it produces the following result.

[source]

Name = Zara Ali Description: Zara ali a DPS student.She is in class 10th

You can try the above example without re-allocating extra memory, and strcat() function will give an error due to lack of available memory in description.


== C - Command Line Arguments

It is possible to pass some values from the command line to your C programs when they are executed. These values are called *command line arguments* and many times they are important for your program especially when you want to control your program from outside instead of hard coding those values inside the code.

The command line arguments are handled using main() function arguments where *argc* refers to the number of arguments passed, and *argv[]* is a pointer array which points to each argument passed to the program. Following is a simple example which checks if there is any argument supplied from the command line and take action accordingly −

[source]

#include <stdio.h>

int main( int argc, char *argv[] ) {

   if( argc == 2 ) {
      printf("The argument supplied is %s\n", argv[1]);
   }
   else if( argc > 2 ) {
      printf("Too many arguments supplied.\n");
   }
   else {
      printf("One argument expected.\n");
   }
}
When the above code is compiled and executed with single argument, it produces the following result.

[source]

$./a.out testing The argument supplied is testing

When the above code is compiled and executed with a two arguments, it produces the following result.

[source]

$./a.out testing1 testing2 Too many arguments supplied.

When the above code is compiled and executed without passing any argument, it produces the following result.

[source]

$./a.out One argument expected

It should be noted that *argv[0]* holds the name of the program itself and *argv[1]* is a pointer to the first command line argument supplied, and *argv[n] is the last argument. If no arguments are supplied, argc will be one, and if you pass one argument then *argc* is set at 2.

You pass all the command line arguments separated by a space, but if argument itself has a space then you can pass such arguments by putting them inside double quotes "" or single quotes ''. Let us re-write above example once again where we will print program name and we also pass a command line argument by putting inside double quotes −

[source]

#include <stdio.h>

int main( int argc, char *argv[] ) {

printf("Program name %s\n", argv[0]);
   if( argc == 2 ) {
      printf("The argument supplied is %s\n", argv[1]);
   }
   else if( argc > 2 ) {
      printf("Too many arguments supplied.\n");
   }
   else {
      printf("One argument expected.\n");
   }
}
When the above code is compiled and executed with a single argument separated by space but inside double quotes, it produces the following result.

[source]

$./a.out "testing1 testing2"

Progranm name ./a.out The argument supplied is testing1 testing2