Javafx 简明教程
JavaFX - Material Property
到目前为止,当我们讨论 JavaFX 形状对象的属性时,它一直只包括形状填充的颜色和形状描边的类型。然而,JavaFX 还允许为 3D 形状指定材料的类型。
3D 物体的材质就是用来创建 3D 物体的纹理类型。例如,现实世界中的盒子可以用不同的材质制成;例如纸板、金属、木材或任何其他固体。所有这些都形成相同的形状,但材质不同。同样,JavaFX 允许您选择用来创建 3D 物体的材质类型。
Material Property
材质属性的类型为 Material ,用于选择 3D 形状材质表面。您可以使用以下方法设置 3D 形状的材质 setMaterial() −
cylinder.setMaterial(material);
如上述此方法所述,您需要传递类型为材料的对象。包 javafx.scene.paint 的 PhongMaterial 类是此类的子类,并提供 7 个表示 Phong 着色材质的属性。您可以使用这些属性的 setter 方法将所有这些类型的材质应用于 3D 形状的表面。
以下是 JavaFX 中提供的材质类型 −
-
bumpMap − 这表示存储为 RGB 图像的法线贴图。
-
diffuseMap − 这表示漫反射贴图。
-
selfIlluminationMap − 这表示此 PhongMaterial 的自发光贴图。
-
specularMap − 这表示此 PhongMaterial 的镜面贴图。
-
diffuseColor − 这表示此 PhongMaterial 的漫反射颜色。
-
specularColor − 这表示此 PhongMaterial 的镜面颜色。
-
specularPower − 这表示此 PhongMaterial 的镜面强度。
默认情况下,3D 形状的材质是漫射颜色为浅灰色的 PhongMaterial。
Example
以下是一个示例,它显示圆柱上各种材质。将此代码保存在名为 CylinderMaterials.java 的文件中。
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Cylinder;
import javafx.stage.Stage;
public class CylinderMaterials extends Application {
@Override
public void start(Stage stage) {
//Drawing Cylinder1
Cylinder cylinder1 = new Cylinder();
//Setting the properties of the Cylinder
cylinder1.setHeight(130.0f);
cylinder1.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder1.setTranslateX(100);
cylinder1.setTranslateY(75);
//Preparing the phong material of type bump map
PhongMaterial material1 = new PhongMaterial();
material1.setBumpMap(new Image
("http://www.tutorialspoint.com/images/tplogo.gif"));
//Setting the bump map material to Cylinder1
cylinder1.setMaterial(material1);
//Drawing Cylinder2
Cylinder cylinder2 = new Cylinder();
//Setting the properties of the Cylinder
cylinder2.setHeight(130.0f);
cylinder2.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder2.setTranslateX(200);
cylinder2.setTranslateY(75);
//Preparing the phong material of type diffuse map
PhongMaterial material2 = new PhongMaterial();
material2.setDiffuseMap(new Image
("http://www.tutorialspoint.com/images/tp-logo.gif"));
//Setting the diffuse map material to Cylinder2
cylinder2.setMaterial(material2);
//Drawing Cylinder3
Cylinder cylinder3 = new Cylinder();
//Setting the properties of the Cylinder
cylinder3.setHeight(130.0f);
cylinder3.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder3.setTranslateX(300);
cylinder3.setTranslateY(75);
//Preparing the phong material of type Self Illumination Map
PhongMaterial material3 = new PhongMaterial();
material3.setSelfIlluminationMap(new Image
("http://www.tutorialspoint.com/images/tp-logo.gif"));
//Setting the Self Illumination Map material to Cylinder3
cylinder3.setMaterial(material3);
//Drawing Cylinder4
Cylinder cylinder4 = new Cylinder();
//Setting the properties of the Cylinder
cylinder4.setHeight(130.0f);
cylinder4.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder4.setTranslateX(400);
cylinder4.setTranslateY(75);
//Preparing the phong material of type Specular Map
PhongMaterial material4 = new PhongMaterial();
material4.setSpecularMap(new Image
("http://www.tutorialspoint.com/images/tp-logo.gif"));
//Setting the Specular Map material to Cylinder4
cylinder4.setMaterial(material4);
//Drawing Cylinder5
Cylinder cylinder5 = new Cylinder();
//Setting the properties of the Cylinder
cylinder5.setHeight(130.0f);
cylinder5.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder5.setTranslateX(100);
cylinder5.setTranslateY(300);
//Preparing the phong material of type diffuse color
PhongMaterial material5 = new PhongMaterial();
material5.setDiffuseColor(Color.BLANCHEDALMOND);
//Setting the diffuse color material to Cylinder5
cylinder5.setMaterial(material5);
//Drawing Cylinder6
Cylinder cylinder6 = new Cylinder();
//Setting the properties of the Cylinder
cylinder6.setHeight(130.0f);
cylinder6.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder6.setTranslateX(200);
cylinder6.setTranslateY(300);
//Preparing the phong material of type specular color
PhongMaterial material6 = new PhongMaterial();
//setting the specular color map to the material
material6.setSpecularColor(Color.BLANCHEDALMOND);
//Setting the specular color material to Cylinder6
cylinder6.setMaterial(material6);
//Drawing Cylinder7
Cylinder cylinder7 = new Cylinder();
//Setting the properties of the Cylinder
cylinder7.setHeight(130.0f);
cylinder7.setRadius(30.0f);
//Setting the position of the Cylinder
cylinder7.setTranslateX(300);
cylinder7.setTranslateY(300);
//Preparing the phong material of type Specular Power
PhongMaterial material7 = new PhongMaterial();
material7.setSpecularPower(0.1);
//Setting the Specular Power material to the Cylinder
cylinder7.setMaterial(material7);
//Creating a Group object
Group root = new Group(cylinder1 ,cylinder2, cylinder3,
cylinder4, cylinder5, cylinder6, cylinder7);
//Creating a scene object
Scene scene = new Scene(root, 600, 400);
//Setting camera
PerspectiveCamera camera = new PerspectiveCamera(false);
camera.setTranslateX(0);
camera.setTranslateY(0);
camera.setTranslateZ(-10);
scene.setCamera(camera);
//Setting title to the Stage
stage.setTitle("Drawing a cylinder");
//Adding scene to the stage
stage.setScene(scene);
//Displaying the contents of the stage
stage.show();
}
public static void main(String args[]){
launch(args);
}
}
使用以下命令,从命令提示符编译并执行已保存的 java 文件。
javac --module-path %PATH_TO_FX% --add-modules javafx.controls CylinderMaterials.java
java --module-path %PATH_TO_FX% --add-modules javafx.controls CylinderMaterials
在执行时,上述程序将生成一个 JavaFX 窗口,其中显示 7 个带有材质、凹凸贴图、漫反射贴图、自发光贴图、镜面贴图、漫反射颜色、镜面颜色、(杏仁白)镜面强度,分别如以下屏幕截图所示 −