Matplotlib 简明教程
Matplotlib - Path Editor
Path Editor 是一款应用程序,允许用户在图形化环境中交互式编辑和操作路径。在 Matplotlib 中,路径编辑器通常指图形化用户界面 (GUI) 应用程序,它简化了使用 Matplotlib 的路径类定义路径的编辑工作。
在深入探究路径编辑器之前,理解 Matplotlib 路径的基础知识至关重要。 Path 是 Matplotlib 中的基本对象,它包含 matplotlib.patches 模块中的各种元素,如线段、曲线和形状。路径提供了一种用综合的轮廓定义复杂轮廓的方法,方法是指定一系列命令,例如 moveto、lineto 和 curveto。
Matplotlib 提供一个功能强大的 Path class ,它是可视化中创建和操纵路径的基础。
Step by Step implementation
在本教程中,我们将探讨 Matplotlib 路径编辑器,这是一个 cross-GUI application ,它使用 Matplotlib 的事件处理功能以交互式方式编辑和修改画布中的路径。
Creating the PathInteractor class
创建一个路径编辑器 (PathInteractor) 类来处理与已定义路径的交互。这个类包括用于切换顶点标记(使用 “t” 键)、拖动顶点以及响应鼠标和键盘事件的方法。
import matplotlib.pyplot as plt
import numpy as np
from matplotlib.backend_bases import MouseButton
from matplotlib.patches import PathPatch
from matplotlib.path import Path
class PathInteractor:
showverts = True
# max pixel distance to count as a vertex hit
epsilon = 5
def __init__(self, pathpatch):
# Initialization and event connections
self.ax = pathpatch.axes
canvas = self.ax.figure.canvas
self.pathpatch = pathpatch
self.pathpatch.set_animated(True)
x, y = zip(*self.pathpatch.get_path().vertices)
self.line, = ax.plot(
x, y, marker='o', markerfacecolor='r', animated=True)
self._ind = None # the active vertex
canvas.mpl_connect('draw_event', self.on_draw)
canvas.mpl_connect('button_press_event', self.on_button_press)
canvas.mpl_connect('key_press_event', self.on_key_press)
canvas.mpl_connect('button_release_event', self.on_button_release)
canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
self.canvas = canvas
def get_ind_under_point(self, event):
# Return the index of the point closest to the event position or *None*
xy = self.pathpatch.get_path().vertices
xyt = self.pathpatch.get_transform().transform(xy) # to display coords
xt, yt = xyt[:, 0], xyt[:, 1]
d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
ind = d.argmin()
return ind if d[ind] < self.epsilon else None
def on_draw(self, event):
# Callback for draws.
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
def on_button_press(self, event):
# Callback for mouse button presses
if (event.inaxes is None
or event.button != MouseButton.LEFT
or not self.showverts):
return
self._ind = self.get_ind_under_point(event)
def on_button_release(self, event):
# Callback for mouse button releases
if (event.button != MouseButton.LEFT
or not self.showverts):
return
self._ind = None
def on_key_press(self, event):
# Callback for key presses
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
self.canvas.draw()
def on_mouse_move(self, event):
# Callback for mouse movements
if (self._ind is None
or event.inaxes is None
or event.button != MouseButton.LEFT
or not self.showverts):
return
vertices = self.pathpatch.get_path().vertices
vertices[self._ind] = event.xdata, event.ydata
self.line.set_data(zip(*vertices))
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
Event Handling and Canvas Interaction
PathInteractor 类将各种回调连接到画布事件,使用户能够与已定义的路径交互。这些交互包括按下并释放鼠标按钮、拖动顶点以及按键盘键来切换顶点标记。
canvas.mpl_connect('draw_event', self.on_draw)
canvas.mpl_connect('button_press_event', self.on_button_press)
canvas.mpl_connect('key_press_event', self.on_key_press)
canvas.mpl_connect('button_release_event', self.on_button_release)
canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
Defining and Visualizing a Path
首先定义一个预定义路径,该路径由各种路径代码和顶点组成,使用 Matplotlib 路径类创建。然后使用 PathPatch 实例在画布上将该路径可视化,添加交互式组件到绘图中。
fig, ax = plt.subplots()
pathdata = [
(Path.MOVETO, (1.58, -2.57)),
(Path.CURVE4, (0.35, -1.1)),
(Path.CURVE4, (-1.75, 2.0)),
(Path.CURVE4, (0.375, 2.0)),
(Path.LINETO, (0.85, 1.15)),
(Path.CURVE4, (2.2, 3.2)),
(Path.CURVE4, (3, 0.05)),
(Path.CURVE4, (2.0, -0.5)),
(Path.CLOSEPOLY, (1.58, -2.57)),
]
codes, verts = zip(*pathdata)
path = Path(verts, codes)
patch = PathPatch(
path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)
Running the Path Editor
实例化 PathInteractor 类、设置绘图属性并显示绘图。用户现在可以交互拖动顶点、使用键 "t" 切换顶点标记并且观察实时更新。
interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)
plt.show()
我们来看 Matplotlib 路径编辑器的完整示例。
import matplotlib.pyplot as plt
import numpy as np
from matplotlib.backend_bases import MouseButton
from matplotlib.patches import PathPatch
from matplotlib.path import Path
class PathInteractor:
showverts = True
# max pixel distance to count as a vertex hit
epsilon = 5
def __init__(self, pathpatch):
# Initialization and event connections
self.ax = pathpatch.axes
canvas = self.ax.figure.canvas
self.pathpatch = pathpatch
self.pathpatch.set_animated(True)
x, y = zip(*self.pathpatch.get_path().vertices)
self.line, = ax.plot(
x, y, marker='o', markerfacecolor='r', animated=True)
self._ind = None # the active vertex
canvas.mpl_connect('draw_event', self.on_draw)
canvas.mpl_connect('button_press_event', self.on_button_press)
canvas.mpl_connect('key_press_event', self.on_key_press)
canvas.mpl_connect('button_release_event', self.on_button_release)
canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
self.canvas = canvas
def get_ind_under_point(self, event):
# Return the index of the point closest to the event position or *None*
xy = self.pathpatch.get_path().vertices
xyt = self.pathpatch.get_transform().transform(xy) # to display coords
xt, yt = xyt[:, 0], xyt[:, 1]
d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
ind = d.argmin()
return ind if d[ind] < self.epsilon else None
def on_draw(self, event):
# Callback for draws.
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
def on_button_press(self, event):
# Callback for mouse button presses
if (event.inaxes is None
or event.button != MouseButton.LEFT
or not self.showverts):
return
self._ind = self.get_ind_under_point(event)
def on_button_release(self, event):
# Callback for mouse button releases
if (event.button != MouseButton.LEFT
or not self.showverts):
return
self._ind = None
def on_key_press(self, event):
# Callback for key presses
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
self.canvas.draw()
def on_mouse_move(self, event):
# Callback for mouse movements
if (self._ind is None
or event.inaxes is None
or event.button != MouseButton.LEFT
or not self.showverts):
return
vertices = self.pathpatch.get_path().vertices
vertices[self._ind] = event.xdata, event.ydata
self.line.set_data(zip(*vertices))
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
fig, ax = plt.subplots()
pathdata = [
(Path.MOVETO, (1.58, -2.57)),
(Path.CURVE4, (0.35, -1.1)),
(Path.CURVE4, (-1.75, 2.0)),
(Path.CURVE4, (0.375, 2.0)),
(Path.LINETO, (0.85, 1.15)),
(Path.CURVE4, (2.2, 3.2)),
(Path.CURVE4, (3, 0.05)),
(Path.CURVE4, (2.0, -0.5)),
(Path.CLOSEPOLY, (1.58, -2.57)),
]
codes, verts = zip(*pathdata)
path = Path(verts, codes)
patch = PathPatch(
path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)
interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)
plt.show()
在执行以上程序后,您将得到以下图表。在键盘上按 “t” 键。此操作将打开或关闭顶点标记的可见性。当顶点标记可见(在按 “t” 后)时,您可以使用鼠标拖动这些标记。观察拖动顶点如何影响路径的形状。
观看下面的视频以观察路径编辑器如何在此处工作。